Stacking quality ghosts in output of electromagnetic plant

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r_a_s_robin
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Stacking quality ghosts in output of electromagnetic plant

Post by r_a_s_robin »

afbeelding.png
afbeelding.png (292.82 KiB) Viewed 154 times
Add a tier 2 quality ghost to the output of a Electromagnatic plant.
Scroll to tier 3 or further, add that ghost too.
They stack somehow.

Expected an override.
Lemielan
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Re: Stacking quality ghosts in output of electromagnetic plant

Post by Lemielan »

It happens for me on both 2.1.19 and 2.0.77. It might not be a bug, although it did initially seem unexpected. It seems you're allowed to place items into the output slots of machines. If you don't have any of the item and place a ghost it creates a request for construction bots to fill the slot. If you're in remote view you can right click the slot to tell the construction bots to remove the item. If the machine in the screenshot was in a logistic network with construction bots that had available uncommon quality module 3s they would bring them to machine.

The behavior seems consistent for input/output/module/fuel slots. Input/module/fuel is obviously intended and useful. Being able to place items into output slots seems unexpected (telling the bots to remove them is more obviously potentially useful), but it doesn't seem entirely impossible for it to be useful (e.g. maybe testing some kind of circuit setup and being able to put things in to achieve the state of just having crafted a thing without having to wait / spend resources each time?).
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