Quality levels completely break factory

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mmmPI
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Re: Quality levels completely break factory

Post by mmmPI »

coffee-factorio wrote: Sat Sep 19, 2026 2:33 am Consider:
Production science buys beacons. I cannot ship in beacons if I do not research that, which is what happens if someone tries the Rush to Space achievement. So. I can sell that no beacons + basic assemblers and modules, is a component of an achievement.
But saying it is easier than say, the massive power cut, or speed boost beacons could provide starting a planet. Is just. Not. That's either less machines put down or less power generation put in.
I think; mmmPI, that seen from another angle. Your assessment of this person's ideas is correct.
To me what you are saying is even more non sense unrelated to what OP posted, look it's about beacon and/or spoilage.
quineotio wrote: Sat Sep 19, 2026 7:25 am To what extent do I repeat myself here? It's annoying that the devs refuse to comment on these things. "We don't want to ruin your fun but space casinos make other options less appealing". Ok, so what are the new options? From a different thread:
A lot ! The extend at which you repeat yourself ! And here you complain devs refuse to comment on those things while quoting directly a devs answer. To me it appears contradictory and although you are correct to mention it's a different thread, you still repeated what you posted on that other thread and on some you made yourself about quality which is mostly unrelated to what OP mention imo, aka , the difficulty to handle the different quality level of the byproducts if/when you start to use quality module.

You even start by saying "A couple of issues I have with quality:" which makes it clear that you post your own (unrelated) complain about quality, thing you already did in several threads like one you opened yourself about quality and the one you linked. Since your problems are different than those OPs mention and the suggestion you make are adressing only your problems it doesn't appear that they are really suited in this thread, at least no more than where you exposed them in the first place.

XT-248 wrote: Sat Sep 19, 2026 3:12 am Okay, something got lost in translation.
Nothing I said touched on beacons, production sciences, or anything in the previous post.

Fish or tree could have been used to softly introduce people to spoilage mechanics.
It doesn't appear to be the translation the problem, you are suggesting again something that has nothing to do with quality nor anything OP mentionned, but rather pursing the off-topic you went on since your first comment by suggesting something already in the game 'spoilable fish' so players can have a peak at the mechanic before reaching Gleba. It has nothing to do with the difficulty encountered by OP when first using quality module on Fulgora imo.
Check out my latest mod ! It's noisy !
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Re: Quality levels completely break factory

Post by Hurkyl »

quineotio wrote: Sat Sep 19, 2026 7:25 am A couple of issues I have with quality:

1. The early game.

Without recyclers you can't do much with it. You can't use it in your main production lines because it will jam your factory. And you can't do upcycling. So the only thing you can really do with it is gamble.

Now technically you CAN use it in more ways, but only if you manually clear things. You could argue that this is a legitimate form of progression - you get the base functionality first and then automate it later. But this feels bad, because the thing required for automation (the recycler) is unlocked on Fulgora, which reduces your options with regard to planet order if you want to use quality.
You can skim. Anything you mass produce can be fitted with quality modules to also produce a small stream of higher quality items which you can use in various ways. E.g. store higher quality finished products in a mall, route quality intermediates to a storage area so you can carefully ration them out to produce specific items, automation for a stream of quality intermediates that don't need to be so carefully rationed....

If the "small stream of higher quality items" is too small for you, or are otherwise uninterested in working out how to do the logistics pre-recycler... well, remember the devs wanted planet order to be a strategic decision, and intentionally locked different forms of progression behind different planets.
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