Scenario:
You just died, you have a very expansive base, you are getting attacked from all four sides, the alarm Is playing 5+ times per second erratically, incessantly for minutes. And there isn't an easy off for that temporary alarm.
My Elegant Solution:
Simply click the red flashing alert square to mute the alarm temporarily, literally making it function as if it were a real world master alarm.
Additional "Alarm Settings" explanation:
A page in the settings menu for alarm configuration
- Change what structures being attacked/destroyed trigger the alarm (turn off the alarm for walls being attacked and destroyed, disable alert for damaged turret but enable the alert turret being destroyed, but only if it falls into the parameters of the next suggestion/detail..)
- Configure alarm sound playing x times and/or y seconds before muting for the duration of the attack (The red alert goes away)
[Suggestion] Master Alarm/Alarm Settings
Post your ideas and suggestions how to improve the game.
Moderator: ickputzdirwech
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