[2.0.72] Undo a locomotive deconstruction order creates useless fuel ghosts

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gimmespamnow
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[2.0.72] Undo a locomotive deconstruction order creates useless fuel ghosts

Post by gimmespamnow »

Stopped and fully fueled train.
Alt-D to deconstruct, select the locomotive
Ctrl-Z to undo before any bots have time to do anything.

Bug: The locomotive now has fuel ghost icons and construction bots will proceed to bring fuel to it.

Note:
The train has fuel, (you can set it to automatic and it will run and use fuel same as if you'd never deconstructed it.)
When the construction bots show up with fuel they will just turn back around and take the fuel to a storage chest, (because it won't fit in the locomotive.)

What it should do: not create fuel ghosts, (unless fuel was actually remove from the locomotive between the time that you issued the deconstruction order and you undid it...)
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Rseding91
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Re: [2.0.72] Undo a locomotive deconstruction order creates useless fuel ghosts

Post by Rseding91 »

Thanks for the report. I've changed this for the next release so it works similar to modules: it will attempt to fix-up the fuel inventory to match what it was at the time of deconstruction being ordered.
If you want to get ahold of me I'm almost always on Discord.
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