Integrated rail and chain signal to train stations

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erkki772
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Integrated rail and chain signal to train stations

Post by erkki772 »

Integrated rail or chain signal to create block without rail/chain signal in front of train station. You could turn it ON/OFF and default is without them.
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boskid
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Re: Integrated rail and chain signal to train stations

Post by boskid »

I am not sold by the idea. Instead of having one extra entity simply placed, you are asking for extending the train stop such that it would be possible to select between no signal, regular signal or chain signal. This would add a lot of extra corner cases everywhere because trains would now need to also look at train stops at the end of rail segment to see if they are a signal, it would need to block placement of a rail signal after the train stop as it would be too close, and train stop does not provide a built in signal and there is one right after train stop it would have to not allow selecting built in signal because it would be too close and we do not allow 2 signals on the same side at the same rail segment end. Additionally train stop only binds to a straight rail when there may be also a curved rail joining at a point after train stop so it would probably have to also connect there, and it removes all circuit network related options of a signal like closing a signal or reading its state.

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Kyralessa
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Re: Integrated rail and chain signal to train stations

Post by Kyralessa »

erkki772 wrote: Sun Sep 13, 2026 11:58 am Integrated rail or chain signal to create block without rail/chain signal in front of train station. You could turn it ON/OFF and default is without them.
You could create a blueprint with a train stop and a rail signal, and another with a train stop and a chain signal.
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