[2.1.17] Crash hovering items/buildings (DamageEntityTriggerEffectItem.cpp (136): addToDescription)

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DevilShooter
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[2.1.17] Crash hovering items/buildings (DamageEntityTriggerEffectItem.cpp (136): addToDescription)

Post by DevilShooter »

The game crashes repetedly when hovering over a yellow magazine in my inventory (happens with other items such as walls too and also placed gun turrets, apparently), my RAM should be fine (I bought it recently, but I'll check with memtest later anyways). I can't try an older version becuse it says "Map version 2.1.17-0 cannot be loaded because it is higher than the game version (2.0.72-0)." (however in 500 hours of Factorio it is the first time something like this happens to me).

Happens with or without mods (initially the save file had mods)

I attached the log and save file in the post.
Attachments
spaceage_003.zip
Save file
(4.55 MiB) Downloaded 8 times
factorio-current.log
Log file
(11.18 KiB) Downloaded 12 times
Rseding91
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Re: [2.1.17] Crash hovering items/buildings (DamageEntityTriggerEffectItem.cpp (136): addToDescription)

Post by Rseding91 »

Thanks for the report however I'm not able to reproduce any kind of crash. Does it happen every time for you? After computer restarts and game restarts?
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Re: [2.1.17] Crash hovering items/buildings (DamageEntityTriggerEffectItem.cpp (136): addToDescription)

Post by DevilShooter »

Well actually that is strange, it seems that after a couple of restarts everything is fine and nothing crashes. However, before restarting the computer, happened 100% of the time on that save (I made it crash like at least 10 times to make sure). That is odd and the first time something like that happens in 500 hours of playtime. Now the save file seems to be working with or without mods. Is that a problem with my pc?
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Re: [2.1.17] Crash hovering items/buildings (DamageEntityTriggerEffectItem.cpp (136): addToDescription)

Post by Rseding91 »

It’s possible that it was hardware related.
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Re: [2.1.17] Crash hovering items/buildings (DamageEntityTriggerEffectItem.cpp (136): addToDescription)

Post by DevilShooter »

I checked with memtest, it is not a ram issue. So which component could it be?
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Re: [2.1.17] Crash hovering items/buildings (DamageEntityTriggerEffectItem.cpp (136): addToDescription)

Post by Rseding91 »

Unfortunately, memtest can’t guarantee it’s not memory. The only two components it could be are RAM or CPU. Or the two, RAM is far more likely.
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Re: [2.1.17] Crash hovering items/buildings (DamageEntityTriggerEffectItem.cpp (136): addToDescription)

Post by DevilShooter »

Is there a better way to check both?
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