Expected behaviour or bug in betweenplataforms trade?

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Ogro
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Expected behaviour or bug in betweenplataforms trade?

Post by Ogro »

I created a new space platform and requested stuff from another one that is in orbit, the request could not see the items in the platform that was there before. So I send the platform with he stuff to another planet and then back to same planet after a second to test it, and then its inventory show up for the new platform.

It is an easy fix, but the issue is the new platform is a satellite (no engines) and there are other old satellites whose inventories do not show and I can't send them away.

Anyone else encountered this? Is that a bug? I closed the game and will report if it auto fixes next time I load it up.

EDIT UPDATE:
Quitting the application and relaunching didn't help.
Save file attached now.
I am trying to get the space platform ground tiles from the science satellite to the new storage only satellite. But I can't see them. I had the same issue when trying to do the same with the new ship SS gleba, but when I did the send away and back trick it worked.
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eugenekay
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Re: Expected behaviour or bug in betweenplataforms trade?

Post by eugenekay »

Platforms with an active Request for an Item will not provide it to other Platforms. All of your Platforms have "Auto request missing construction materials" checked; but they still have a (zero-quantity) request for Space platform foundation.
08-22-2026, 10-29-36.png
08-22-2026, 10-29-36.png (80.45 KiB) Viewed 530 times
Met auto-requests are cleared when departing/arriving Planets; therefore the extra Platform items become available to send to other Platforms in your "workaround".

Just un-check the Auto request box if you want to manually create such requests. 8-)
Ogro
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Re: Expected behaviour or bug in betweenplataforms trade?

Post by Ogro »

You are right! Thank you eugenekay

I wonder why they keep at 0 instead of dropping off, but now I get what is going on =]
takemikazuchi
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Re: Expected behaviour or bug in betweenplataforms trade?

Post by takemikazuchi »

eugenekay wrote: Sat Aug 22, 2026 2:33 pm Platforms with an active Request for an Item will not provide it to other Platforms. All of your Platforms have "Auto request missing construction materials" checked; but they still have a (zero-quantity) request for Space platform foundation.
I have a similar problem with this though. For me its the creation of an automated Buffer Station.
Imagine Items A-Z arriving on 10 diff ships in Nauvis Orbit
A Big stationary Plattform also in Nauvis Orbit

The Station needs to request the different items (from the ships) to store them, to either let the planet or new other ships (for example to supply aquilo) request them.
But as long as the station has the request set from plattforms, it will not distribute to other stations as said, even when the request is fulfilled, if its active its blocks the distribution in any way.

Only workaround i saw is that the request and distribution need to be seperate so with the planet in between, since then planet and station requests are seperate due to import from planet only and the supply dropping to the planet with the hub requestion things and supplying it to buffer chests.
Yet this again needs a planet with rockets as intermediate, which for example doesnt work at space locations without a planet.

Am i just blind or is there no solution to this yet due to limits in transfer mechanic?
Last edited by takemikazuchi on Fri Aug 28, 2026 4:24 pm, edited 1 time in total.
neoChaos12
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Re: Expected behaviour or bug in betweenplataforms trade?

Post by neoChaos12 »

takemikazuchi wrote: Fri Aug 28, 2026 4:21 pm
Only workaround i saw is that the request and distribution need to be seperate so with the planet in between, since then planet and station requests are seperate due to import from planet only and the supply dropping to the planet with the hub requestion things and supplying it to buffer chests.
Yet this again needs a planet with rockets as intermediate, which for example doesnt work at space locations without a planet.
My solution to creating buffer stations in orbit was to create a simple circuit condition on a specific universe channel. The logic was this:
1. There are 1 or more stationary buffers per planet (let us call them orbiters) and 1 or more space platforms traveling between planets (let us call them travellers).
2. Every traveller reads the planets it is going to/from/at. Whenever a traveller is parked at a planet, it transmits a signal value of 1 on the signal [planet name] on a fixed universe channel.
3. All orbiter planet-side logistic requests are toggled by a simple circuit network that reads the universe channel and disables that orbiter's planet-side requests whenever a traveller is parked in orbit (planet signal value > 0).

Effectively, when a traveller reaches, say, Vulcanus, it transmits "Vulcanus 1" on the universal channel (say, "U"). Correspondingly, all orbiters constantly read the signals on "U" and when the Vulcanus orbiter detects "Vulcanus > 0" on "U", it immediately stops requesting materials from the planet, thereby allowing it to provide the same materials to the traveller. The limitation on this system is that travellers are not allowed to stop for too long in orbit, or it will jam the orbiters' requests and make them useless. This is also directional, in that the buffers exclusively export from the planet to space - sending stuff down is fast enough that I don't depend on buffers for that.

I suppose this could be mitigated by using a latch and timer to cap how long planet-side imports are disabled for everytime a traveller parks in orbit, though I haven't yet needed it. It could also be extended using a decider or two to toggle between planetary import/export and space platform export/import groups to enable bi-directional buffering.
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