Allow turrets to output their total damage/kills to circuit network

Post your ideas and suggestions how to improve the game.

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jeff.s
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Allow turrets to output their total damage/kills to circuit network

Post by jeff.s »

The various types of turrets have hover-info that shows you their total kills and total damage dealt.

It'd be cool if turrets connected to the circuit network were able to output this information.
inefficient
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Re: Allow turrets to output their total damage/kills to circuit network

Post by inefficient »

Sign! Or at least make it visible in the stats window....
coffee-factorio
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Re: Allow turrets to output their total damage/kills to circuit network

Post by coffee-factorio »

Circuit idea: one rocket turret damages a stalker then all the Tesla turrets turn on. It's like a long range land mine. It makes me smile.
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Re: Allow turrets to output their total damage/kills to circuit network

Post by mmmPI »

coffee-factorio wrote: Sat Aug 29, 2026 2:42 pm Circuit idea: one rocket turret damages a stalker then all the Tesla turrets turn on. It's like a long range land mine. It makes me smile.
This is already possible in game, you need to set up the rocket turret with priority so that it only aggro the stalker, then read the ammunition and as soon as it goes down you allow the tesla turret to fire for some random amount of time.

I think it is different from the suggestion in the thread that would allow to count the kills per turret which currently you cannot do in game with circuits.
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