What did you do?
I hosted a LAN game via the GUI on Windows, and had a player join and play.What happened?
The player can connect and play to my server just fine for my particular setup, but Wireshark indicates the game is sending UDP packets back to the connecting player using the wrong source IPv6 address. For example, the player connects to my server at [xxxx:xxxx:xxxx:xxxx:96b5:790a:cff8:b933]:34197, and the server will send UDP packets back via source address [xxxx:xxxx:xxxx:xxxx:f9d1This is due to the Ethernet interface of the host having multiple IPv6 addresses, often one persistent and several temporary ones. Even when you give the persistent one to the player to join, return packets are sent via one of the temporary ones.



