I know that there are several layers to terrain generation already, but once enough of the map is discovered the samey-ness becomes obvious and repetitive and boring and ultimately disappointing
Resources and bodies of water should not all be so evenly spaced: everything would look far better if we had vast seas and vast forests and vast deserts and vast mixed areas interspersed throughout the world, if their shapes did not all look so samey when zoomed out on the map, and, crucially, if resources would be scarce for the most part but then there would be tight groupings of rich patches of several different things here and there
It feels like we are so close with the terrain generation rework, and all that is needed is some tweaks on the backend... with the possible addition of one or two more things happening to map generation, like rivers and mountain ranges (ie stacks of cliffs)
Make Terrain Generation More Interesting
Moderator: ickputzdirwech
Re: Make Terrain Generation More Interesting
Every single thing you mentioned can be tweaked in the options when starting a new game, except rivers...
Re: Make Terrain Generation More Interesting
Not really. You can increase the size and frequency of water/trees, but not the pattern. You can't choose clusters of resources. You can't choose clusters of cliffs.worph wrote: Mon Aug 24, 2026 7:04 pm Every single thing you mentioned can be tweaked in the options when starting a new game, except rivers...
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Panzerknacker
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Re: Make Terrain Generation More Interesting
I felt the same actually and especially after I returned to playing 1.1 again where the maps feel more like total wildness.

