Access to BlueprintWidget?

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Kabury
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Access to BlueprintWidget?

Post by Kabury »

Could we get blueprint widgets as a LuaGuiElementType? we could feed it a string or a LuaInventory slot.

Graphical only, no interactivity, no additional r/w values (except for the spec which would be a string or a slot).



This one (from the screen):
08-24-2026, 20-20-30.png
08-24-2026, 20-20-30.png (1015.56 KiB) Viewed 88 times
Or this one (hovering over item):
08-24-2026, 20-26-05.png
08-24-2026, 20-26-05.png (292.32 KiB) Viewed 88 times
Kabury
Inserter
Inserter
Posts: 31
Joined: Wed Apr 07, 2021 5:41 pm
Contact:

Re: Access to BlueprintWidget?

Post by Kabury »

I found a satisfactory way of achieving something similar with `player.opened = blueprint_item` (credits to Shemp).

This might be useful for someone else but if it isn't revived, I'd say it can be put into the lowest priority queue or won't implement.
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