Could we get blueprint widgets as a LuaGuiElementType? we could feed it a string or a LuaInventory slot.
Graphical only, no interactivity, no additional r/w values (except for the spec which would be a string or a slot).
This one (from the screen):
Or this one (hovering over item):
Access to BlueprintWidget?
Re: Access to BlueprintWidget?
I found a satisfactory way of achieving something similar with `player.opened = blueprint_item` (credits to Shemp).
This might be useful for someone else but if it isn't revived, I'd say it can be put into the lowest priority queue or won't implement.
This might be useful for someone else but if it isn't revived, I'd say it can be put into the lowest priority queue or won't implement.
