I've setup an interrupt on my space platform so when my sushi belt has enough prometheum asteroids, it turns around. I believe it's properly set up (the circuit condition even shows up with the right number in the interrupt screen, screenshot below), but the interrupt never happens. I'm submitting my save game as well, the set up is on the U.L.T.I. platform, I've triggered the interrupt manually at the point of this save, but removing it will not trigger it again even if the condition is true.
Running on version 2.0.14 on windows without any extra mods
[2.0.14] Space platform circuit interrupt not working
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gordotforrot
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[2.0.14] Space platform circuit interrupt not working
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Re: [2.0.14] Space platform circuit interrupt not working
Thanks for the report. Interrupts are only checked when a platform wants to change stations. However, shattered planet connection is special - it uses "fly conditions" which are checked every tick, so you don't need interrupts for this goal.
Re: [2.0.14] Space platform circuit interrupt not working
I also tried to set up an interrupt to do this exact same thing and spent a few hours trying to debug the circuit and interrupt behaviors. The UI for a shattered planet stop is so close to the other destinations that I didn't even notice it says something different.
It probably needs a more obvious UI explanation somewhere.
It probably needs a more obvious UI explanation somewhere.
Re: [2.0.14] Space platform circuit interrupt not working
Also, "fly condition" is ambiguous. It looks like it means "return condition" instead, because I had to set my condition to "Circuit: Chunks > 500" in order to begin returning once I'd gathered 500 chunks. I initially thought "fly condition" meant "continue flying while (condition)".
Re: [2.0.14] Space platform circuit interrupt not working
maybe moving interrupts can be a feature that is added like a checkbox underneath the one that says "allow interrupting other interrupts" and have it say "allow interrupting while moving"?Genhis wrote: Sun Nov 03, 2024 6:34 pm Thanks for the report. Interrupts are only checked when a platform wants to change stations. However, shattered planet connection is special - it uses "fly conditions" which are checked every tick, so you don't need interrupts for this goal.
I have a space miner for iron ore that is more effective when moving. The platform doesn't need to move too far from the planet it mines for. I setup a time circuit where T increases with ticks to a value and L is a predefined limit. When T<L, I want the space platform to depart the planet and start mining asteroids. To bring the space platform back, I set up an interrupt that is circuit condition T>>L with target being the planet it's supposed to mine for so it comes back and unloads what it got in space. But, because the game cannot interrupt during space movement, this circuit will not interrupt the moving platform and send it back after a certain time.
Is there a mod that lets you do this or can it be added to vanilla perhaps?


