If use render_layer above 190 (191 / 255 / "cursor"), nothing gets rendered.
Issue is only present in "chart" render_mode
Reproduced with a simple mod, just control.lua like this:
Code: Select all
script.on_event(
defines.events.on_tick,
function(event)
for i, player in pairs(game.players) do
if player.character ~= nil then
rendering.draw_sprite({
sprite = "item.iron-plate",
x_scale = 100,
y_scale = 100,
time_to_live = 1,
target = player.character,
surface = player.surface,
render_mode = "chart",
render_layer = 191,
})
end
end
end)

