Make everything circuit connectable and add a functions to a few

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derLeon
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Make everything circuit connectable and add a functions to a few

Post by derLeon »

make everything connectable, even if there is no function.
this way we can route a wire through a factory without need to care.
this would mean that the only thing we cant connect a wire is a gate. and thats nice.
also, there are some buildings that lack on circuit-features

following arent connectable, but should be:
u-belt, rail, steam-engine, -turbine, solar panel, fusion reactor and generator, captive biter spawner, lightning cod and collector, beacon, cargo bay, landing pad unloading bay, thruster, wall (without gate)

functions to add:
- u-belt -> see belts
- steam engine, turbine, fusion generator, beacon, maybe thruster: on/off
- fusion reactor: READ CONTENT, temperature
- captive spawner: read content
- lightning rod and collector: charge

also there are creative items, that should be cofigureable by wire signals:
- infinity chest: see resquester/buffer chest
- lane splitter: see splitter
- heat interface: set temp & other settings
- electric interface: set sliders and modes
- bottomless chest: on/off
eugenekay
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Re: Make everything circuit connectable and add a functions to a few

Post by eugenekay »

derLeon wrote: Sun Jun 28, 2026 5:22 pmfollowing arent connectable, but should be: wall (without gate)
eugenekay wrote: Sun Jun 21, 2026 3:32 pm Circuit wires can be connected to Wall "ghosts", which persists after it is Built/Revived, or Blueprinted:
06-21-2026, 11-31-03.png
06-21-2026, 11-31-03.png (482.92 KiB) Viewed 544 times
This can be used to create a Sensor - if Biters eat part of the wall then the Circuit is broken, activating an Alarm speaker.



Good Luck!
derLeon
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Re: Make everything circuit connectable and add a functions to a few

Post by derLeon »

i would need to remove a existing wall, then place a ghost, connect the wire, place the wall.
and as soon as i want to connect it to something else, i have to do it againt
grafik.png
grafik.png (612.79 KiB) Viewed 523 times
thanks for your input anyway
snakeru
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Re: Make everything circuit connectable and add a functions to a few

Post by snakeru »

Yes, please!!!

I am particularly interested in heat interface being connectable to circuit network - for the purposes of realistic reactors mod (having control rods is impossible without circuit connection).

If this is the last version of Factorio to be ever released - surely this is also the last chance to do it.
The-Zee-System
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Re: Make everything circuit connectable and add a functions to a few

Post by The-Zee-System »

This would make my mines be able to go off if a wall is destroyed, would love this feature, as well as being able to wire up my platforms easier instead of just on belts everywhere
charredUtensil
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Re: Make everything circuit connectable and add a functions to a few

Post by charredUtensil »

Definitely +1 to infinity chest contents being circuit controlled. I've been using the editor to create a blueprint book for a 2.1 playthrough once it's stable. I'm using infinity chests extensively to test throughput under both ideal and specific degraded conditions. This would make it so much easier to create mocks:

- Provide requested resources to the logistics network
- Provide requested resources to rockets to test space platform construction
- Create a mixed sushi belt by randomly switching between items

Edit: Also, unloading bays should be circuit-connectable as a proxy for the landing pad itself. This would allow train stations to read the cargo bay's contents.
Almalexia
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Re: Make everything circuit connectable and add a functions to a few

Post by Almalexia »

At least allowing a ground "connection" as a waypoint for the wire without needing a pole
Or allowing circuit wires a greater range from poles than the electrical wire
But having to use poles is not so bad... unless you want to see a signal by hovering over something and you're on a space platform -.-
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