[0.11.16] Picking up line of transport belts over ore patch

Bugs that are actually features.
thuejk
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[0.11.16] Picking up line of transport belts over ore patch

Post by thuejk »

There is a feature where to pick up e.g. a transport belt, you hold down the right mouse button and move, and the game will make sure you pause just enough to pick up everything.

However, when a transport belt runs over an ore patch, after picking up a single belt item, the player will keep on mining the ore. This is never what you want if you are using the hold-mouse-button-and-move feature.
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Re: [0.11.16] Picking up line of transport belts over ore pa

Post by FishSandwich »

True, this has been a problem for a long time(also happens with walls) but I don't think bug, more a feature request.
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Re: [0.11.16] Picking up line of transport belts over ore pa

Post by sillyfly »

And the devs already said they plan on implementing it: https://forums.factorio.com/forum/vie ... f=6&t=3995

Just give them some time :)
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Re: [0.11.16] Picking up line of transport belts over ore pa

Post by bobingabout »

This isn't a bug, and its not new to 0.11.16.
if you check the sugestions area, there's quite an extensive sticky topic, where this is the subject.
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thuejk
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Re: [0.11.16] Picking up line of transport belts over ore pa

Post by thuejk »

Of course it is a bug.

A bug is something that doesn't work according to specification. Factorio probably doesn't have a specification, but since this no sane specification would have this behavior, then it is fair to call it a bug.
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Re: [0.11.16] Picking up line of transport belts over ore pa

Post by FishSandwich »

thuejk wrote:Of course it is a bug.

A bug is something that doesn't work according to specification.
But it does work. When you hold the mouse over an ore patch it's meant to mine the patch. That's standard behaviour.

What you're saying is, if you're mining belts in a line and you come across ore, you want it to ignore the ore and continue mining the belts. That's a feature request.

That aside, this is a known issue and the devs have stated they're going to implement a way to avoid it, soon(tm).
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Re: [0.11.16] Picking up line of transport belts over ore pa

Post by dee- »

thuejk wrote:Of course it is a bug.

A bug is something that doesn't work according to specification. Factorio probably doesn't have a specification, but since this no sane specification would have this behavior, then it is fair to call it a bug.
Not a bug.

Right click means "mine", see the control settings in your game.
Buildings and structures are mined and then put in your inventory. That's the reason your pickaxe has an effect on how quick you can deconstruct (mine) buildings.

So if you run along and hold the right mouse button depressed, your character will stop and start to mine as soon as there is something to mine on that field. Be it a building like a belt or a resource field.
After all, you are supposed to be able to mine ore fields with your pickaxe.

So it works as designed. That design however can change. But then it's a feature request.

Edit: ninja'd
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Re: [0.11.16] Picking up line of transport belts over ore pa

Post by ssilk »

This is already suggested and is marked by Kovarex as sticky, I think it is already in progress.
https://forums.factorio.com/forum/vie ... f=6&t=3995
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Re: [0.11.16] Picking up line of transport belts over ore pa

Post by kovarex »

ssilk wrote:This is already suggested and is marked by Kovarex as sticky, I think it is already in progress.
https://forums.factorio.com/forum/vie ... f=6&t=3995
Exactly.
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