Playing with Nullius mod.
You can configure (when researched) an inserter to become a long handed inserter (via [Shift + L]).
When you have a blueprint-inserter the shortcut key combination does not work/apply to that blueprint.
You can [Shift + Right click] and [Shift + Left click] from an already existing long-handed inserter to make the blueprinted inserter long-handed too.
I want to be able to directly configure a blueprint-inserter via [Shift + L] (when hovering the mouse over it, of course).
This works as expected for other entities like pumps (that can be configured via [Ctrl + Shift + R]) as well as for turbines that are configured via [+], to change their modes.
[2.0.77]Cannot configure blueprint inserter
Re: [2.0.77]Cannot configure blueprint inserter
These controls/features are not part of native Factorio and as such you need to contact the mod author about any changes you want them to make in their mod.
If you want to get ahold of me I'm almost always on Discord.
Re: [2.0.77]Cannot configure blueprint inserter
I didn't realize it was modding related. It's hard to separate when things are game bugs or mod bugs.
I messed around with the lua's, and found the error in the bobmods.logistics.check_range(event).
A mistake regarding player.can_reach_entity(entity) guarding, which does not work for ghost entities.
I found more things regarding pumps/valves in combination with blueprints. Where (Circuit Condition) UI panels do not show up when clicking a pump ghost, or when manual building overwrites the blueprint parameters. Something with custom mods parameters and ghost not having an active wire connection. Like you said, it is probably not native Factorio... Too complicated for me to figure out
I messed around with the lua's, and found the error in the bobmods.logistics.check_range(event).
A mistake regarding player.can_reach_entity(entity) guarding, which does not work for ghost entities.
I found more things regarding pumps/valves in combination with blueprints. Where (Circuit Condition) UI panels do not show up when clicking a pump ghost, or when manual building overwrites the blueprint parameters. Something with custom mods parameters and ghost not having an active wire connection. Like you said, it is probably not native Factorio... Too complicated for me to figure out

