Per-machine type quality multiplier

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

monkyyy
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sun Dec 04, 2022 4:54 pm
Contact:

Per-machine type quality multiplier

Post by monkyyy »

TL;DR
The machine type effects the quality as a multiplier, making it possible to balance quality per surface and supply chain.

What?
Instead of banning quality modules in crushers entirely, what if quality was ".1" in crushers while biochambers had "2". which is to say if you put 1 lvl 1 quality module in a crusher it gets a .1% quality chance. 1 module inside a biocamber would have 2% quality chance.

Why?
It would balance the space casino downward while still allowing it technically. And if you did give biocambers a major buff, maybe you send bioflux to vulcan to make a complex supply chain for quality. Maybe you nerf recyclers to .5 then give quality modules a 30% buff to allow "full monty" quality supply chains more chance to shine.
Post Reply

Return to “Ideas and Suggestions”