What did you do?
I set Frequency of Tungsten to 17%, and Richness/Size to 600%.
That is I wanted patches to be rare but big and dense.
Map seed is "101"
What happened?
There was no other tungsten patch in small/medium demolisher territory.
What did you expect to happen instead? It might be obvious to you, but do it anyway!
I excepted one or two big tungsten patches somewhere in medium demolisher territory, just like Calcite, Coal and Suflur Acid geysers.
Does it happen always, once, or sometimes?
Might been seed issue.
The mods shouldn't affect ore generation on vanilla planets.
[2.1.14] Tungsten spawning is disproportionally affected by Frequency setting.
[2.1.14] Tungsten spawning is disproportionally affected by Frequency setting.
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Re: [2.1.14] Tungsten spawning is disproportionally affected by Frequency setting.
So I spammed radars to reveal map a bit:
Other Tungsten is deep into big demolisher area.
For comparison:
Coal Calcite Sulphur geyser
For comparison:
Coal Calcite Sulphur geyser
Re: [2.1.14] Tungsten spawning is disproportionally affected by Frequency setting.
This is not a bug. If you want more patches then increase the frequency.
Re: [2.1.14] Tungsten spawning is disproportionally affected by Frequency setting.
I'm like 50 hours in.
So a megabase for mining productivity it is then until I can nuke big demolishers.
Not all seeds are like this - some did spawned few more tungsten patches within small/medium demolisher territory.
Or another solution:
100 artillery units and 10 000 total shells.
This might be stronger than big demolishers.
Mid ones died to 12 artillery concurrent fire.
20x20 gun turrets with level 11 physical projectile research worked. Each gun had 10 units of ammo.
So a megabase for mining productivity it is then until I can nuke big demolishers.
Not all seeds are like this - some did spawned few more tungsten patches within small/medium demolisher territory.
Or another solution:
100 artillery units and 10 000 total shells.
This might be stronger than big demolishers.
Mid ones died to 12 artillery concurrent fire.
20x20 gun turrets with level 11 physical projectile research worked. Each gun had 10 units of ammo.

