[0.11.x] [kovarex] Alien Artifacts as Gun Ammo

This subforum contains all the issues which we already resolved.
Marconos
Filter Inserter
Filter Inserter
Posts: 301
Joined: Mon Jun 02, 2014 10:46 pm
Contact:

[0.11.x] [kovarex] Alien Artifacts as Gun Ammo

Post by Marconos »

Found this is 0.11.15

Make blueprint that places gun turret
Place blueprint of gun turret on or near alien artifacts
When gun is place alien artifacts are loaded into the gun

I'm not sure if placing the gun loads the artifacts or placing the loading arm picks up the artifacts and loads them. It only happened one time but I thought it was kinda weird.

Let me know if you need any more information on this one.
User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: Alien Artifacts as Gun Ammo

Post by bobingabout »

I suspect (guessing here) that the ammo slot is considered a storage location, and rather than the artifact go poof, it gets stored in the storage location of the entity placed on top of it.

Perhaps this could work with objects other than artifacts if they were also on the ground?
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
hoho
Filter Inserter
Filter Inserter
Posts: 681
Joined: Sat Jan 18, 2014 11:23 am
Contact:

Re: Alien Artifacts as Gun Ammo

Post by hoho »

I've seen the same thing happen with other items too.
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.11.x] [kovarex] Alien Artifacts as Gun Ammo

Post by kovarex »

Thanks for the report, I made wider cleanup of how the itm insertion checks are used. Fixed for 0.11.17.
Post Reply

Return to “Resolved Problems and Bugs”