I'm working on a mod and part of it is to scale animation speeds, and I noticed that some mech armor animations are seemingly unaffected by the "animation_speed" property. This is most noticeable with the "take_off" / "mech-uplift" and "landing" / "mech-descend" animations.
It's interesting because the "data/space-age/prototypes/entity/mech-armor-animations.lua" file even tries to set the "animation_speed" properties on these animations even though it seems to have no effect.
[2.1.14] Some mech armor animations unaffected by "animation_speed"
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JamieNyanchi
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Re: [2.1.14] Some mech armor animations unaffected by "animation_speed"
Thanks for the report however this is working as intended. The takeoff and landing animations are time based on the engine side and it does not try to make them integrate with the prototype animation speeds as it was deemed too annoying to make it interact with all possible animation speeds nicely.
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