Tree Signal
Moderator: ickputzdirwech
Re: Tree Signal
+1
If it looks bad at small resolutions I would gladly accept abstract/cartoonish representations of trees/rocks/cliffs/etc.
If it looks bad at small resolutions I would gladly accept abstract/cartoonish representations of trees/rocks/cliffs/etc.
Re: Tree Signal
Deconstruction Planner icons are (by default) auto-selected based upon their contents.Mar_Veloz wrote: Wed Aug 05, 2026 3:54 pmSo if I make a deconstruction planner that deletes only trees, it's impossible to set the icon for that deconstruction planner to be a tree. Or if I make a blueprint for a Nauvis tree farm, it's impossible to include a tree in that blueprint's icons.
You can use Rich text like [entity=tree-01] to create this icon in Text Boxes (eg, the Blueprint or Deconstruction Planner Name). You can use the Tree seed item/icon as a Signal, which has a plant_result/place_result of the tree-plant item. I believe that this Item is the only one which appears as a Signal for use in Circuit Networks because it is the one which sets the Tree Seed Crafting recipe in an Assembling Machine; the other "tree-##" variants are only an Entity that is placed in-world (not pick-up-able as an Item)
Good Luck!


