Trying to make small starter MAM's

This board is to show, discuss and archive useful combinator- and logic-creations.
Smart triggering, counters and sensors, useful circuitry, switching as an art :), computers.
Please provide if possible always a blueprint of your creation.
james-black
Burner Inserter
Burner Inserter
Posts: 6
Joined: Sun Jul 03, 2016 10:56 am
Contact:

Trying to make small starter MAM's

Post by james-black »

Hello.

I am trying to make a different starterbase around my crashed spaceship.
I took inspiration from Nilaus' using the crashed ship as a buffer chest.

It started out as a modular build, where I could just add blueprint on top of blueprints and make almost everything needed up and including refinery.
Basically, almost everything requiring red and green science.
Initial modular plan.png
Initial modular plan.png (7.04 MiB) Viewed 52 times

But it just got bigger and bigger, and when I came to oil, I really wanted a small production of drones, as the final piece.. But I did not want to expand any further.

So I started messing with combinators, as you can research them pretty early.

I did not want many machines making every individual parts, and a lot of recipes use the same ingredients.

So instead I started with trying to make a machine, that got a master signal from a constant combinator, what I wanted overall, has a local filter to decided what that "specific" CELL will be making.

I started with arithmetic, decider and constant combinators... Took a while, but got it to work...
Then I added power switch, programmable speaker and display. Beltet everything into one machine.

But wait... all this can be made with green circuits, iron plates and copper plates.
So I wanted a master CELL with a single assembler, making items that all share the same ingredients (then I can belt them inn), worked ok.
And a master CELL with a helper/slave, making intermediates as needed...

Took forever, but after 3 days, and a lot of AI explaining and testing, I got it to work.
new plan - deciders.png
new plan - deciders.png (2.49 MiB) Viewed 52 times

But It does not work well, or I am not sure if this is Factorio mechanics in the works.

I've added my test BP, maybe somebody can look at it, and tell me if it can be simpler, better?
I am having jitters when it gets to display. The slave assembler goes haywire between green circuits and copper cables (I think because these got trashed when the master assembler finished making programmable speakers, and therefore they are on my signal to the slave assembler)

The inserters want to insert, but the recipe keeps cycling, so trash chest just keeps growing with iron plates.

I am using filter on all inserters, trash and ingredients are on whitelist, production on master assembler is on blacklist, so that the end product goes into 1 specific chest, and sends back to the main cable.


Here is a BP of 3 examples:

Nr1: green circuits are belted in, but inserted into a buffer chest, which the slave assembler reads with its trash.
(no flickering here, occasional flicker on the inserters with filters on master assembler)

Nr2: green circuits come in on belt, read belts contests is active, and sent to slave assembler
(no flickering here, occasional flicker on the inserters with filters on master assembler)

Nr3: everything is belted in
(slave flickers when making displays, jumps between green circuits and copper cable)
(occasional flicker on the inserters with filters on master assembler)


Hopefully someone can guide me in the right direction. Everything I have found online, is giant MAM's.

Post Reply

Return to “Combinator Creations”