[2.1.11] Crash rendering using wayland

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reactormonk
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[2.1.11] Crash rendering using wayland

Post by reactormonk »

Segfaults. On 2.1.11. Updating to 2.1.12.
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Rseding91
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Re: [2.1.11] Crash rendering using wayland

Post by Rseding91 »

Thanks for the report however this isn't crashing when rendering. One of the logs is crashing when running some memory-freeing logic related to render preparation (nothing on the GPU or related to the GPU happening). The other log is crashing when iterating entities in the world and collecting what information to send to the GPU.

Since the two are unrelated and both happen every single frame 60 times per second I suspect you may have a fault overclock, faulty RAM, or faulty CPU.
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Harkonnen
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Re: [2.1.11] Crash rendering using wayland

Post by Harkonnen »

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