When adding burnt_result inventories to car prototypes, the autotrashing behavior that exists in spidertron prototypes does not exist in car prototypes. I would expect burnt_result autotrashing to work the same in both spidertron and car prototypes.
To reproduce:
1. Load Maraxsis 1.34.51 and the following dev build of Muluna: https://github.com/nicholasgower/planet ... nated-fuel
To demonstrate intended behavior:
2. Start a new save. Teleport to Maraxsis with "/cheat maraxsis".
3. Place a "Diesel submarine". Load it with hydrogen barrels. This is a spidertron prototype.
4. Set a 0 min/0 max logistic filter for barrels on the submarine. Enable "Trash unrequested".
5. Start piloting the submarine to consume fuel. This shows expected behavior, where consumed barrels are automatically trashed.
To demonstrate bug:
6. Teleport to Muluna with "/cheat muluna".
7. Place any car-like vehicle. Load it with flying robot propellant barrels.
8. Set a 0 min/0 max logistic filter for barrels on the vehicle. Enable "Trash unrequested".
9. Start piloting the vehicle to consume fuel. This shows unexpected behavior, where consumed barrels are not automatically trashed.
[2.1.12] CarPrototype burnt_result autotrashing behavior does not match behavior of SpidertronPrototype
Post your bugs and problems so we can fix them.
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MeteorSwarm
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