[Klonan] [2.1.9] Cannot transfer nukes or rocket silos between space platforms
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zombieseatflesh7
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[Klonan] [2.1.9] Cannot transfer nukes or rocket silos between space platforms
SETUP:
With the addition of inter-platform logistics, I wanted to try manufacturing nukes and rocket silos in space to send them interplanetary.
I set up an orbital factory floor over nauvis that produces nukes and rocket silos, and I created another transport vessel.
THE PROBLEM:
I cannot set a request for items >1 ton to be delivered to my transport ship, as "This item weight exceeds the rocket capacity". However, I can request the SAME items with circuit controlled requests, or automated requests (in the case of a modded building that >1 ton), and they will be delivered from other space platforms.
This is inconsistent. WHAT SHOULD HAPPEN:
I should be able to set a request for items >1 ton to be delivered from other space platforms!!!
SIDE NOTE:
The save file was created using creative mod, however you do not need it to load the world.
Edit: added more info and confirmed still happens on 2.1.9
With the addition of inter-platform logistics, I wanted to try manufacturing nukes and rocket silos in space to send them interplanetary.
I set up an orbital factory floor over nauvis that produces nukes and rocket silos, and I created another transport vessel.
THE PROBLEM:
I cannot set a request for items >1 ton to be delivered to my transport ship, as "This item weight exceeds the rocket capacity". However, I can request the SAME items with circuit controlled requests, or automated requests (in the case of a modded building that >1 ton), and they will be delivered from other space platforms.
This is inconsistent. WHAT SHOULD HAPPEN:
I should be able to set a request for items >1 ton to be delivered from other space platforms!!!
SIDE NOTE:
The save file was created using creative mod, however you do not need it to load the world.
Edit: added more info and confirmed still happens on 2.1.9
- Attachments
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- factorio-current.log
- (9.59 KiB) Downloaded 29 times
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- Too heavy to send between platforms [item=atomic-bomb][item=rocket-silo].zip
- save file
- (4.37 MiB) Downloaded 44 times
Last edited by zombieseatflesh7 on Fri Jul 10, 2026 10:59 pm, edited 1 time in total.
Re: [2.1.8] Cannot transfer nukes or rocket silos between space platforms
If they can't be sent up to space via shuttle, what makes you think they can fit into cargo pods?
I'd say this is working as intended.
I'd say this is working as intended.
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zombieseatflesh7
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Re: [2.1.8] Cannot transfer nukes or rocket silos between space platforms
They CAN fit in the cargo pod, because you can drop them down from space to the ground. ALSO, buildings >1 ton CAN be delivered between space platforms as part of construction requests. although, this requires modding in a building >1 ton.danbopes wrote: Fri Jun 26, 2026 3:12 am If they can't be sent up to space via shuttle, what makes you think they can fit into cargo pods?
I'd say this is working as intended.
Furthermore, you can do the same thing by just assembling the items directly on the transport ship, which i DO in 2.0 to bring rocket silos to planets when i go there for the first time. It isn't game breaking to allow moving items >1 ton between platforms.
To not allow specifically moving items >1 ton between platforms in this manner, seems really inconsistent to me. It seems like a bug.
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evanrinehart
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Re: [2.1.8] Cannot transfer nukes or rocket silos between space platforms
the lore expressed by the rocket capacity tooltips is a rocket can only lift so much weight into orbit. If you stretch your imagination you could also believe a cargo pod doesn't have the delta V to get between orbits holding a rocket silo, but can somehow survive a landing. Either way it's not about volume in the pod or the rocket.
Nukes were disallowed for balance but it means brain canon says they are ridiculously heavy
Nukes were disallowed for balance but it means brain canon says they are ridiculously heavy
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zombieseatflesh7
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Re: [2.1.8] Cannot transfer nukes or rocket silos between space platforms
Upon further testing, after modding in a rocket silo big enough to launch up a nuke, I can now transfer nukes between my space platforms, regardless of whether or not I actually build said bigger rocket silo...
Why does the hypothetical existence of a bigger rocket silo affect the cargo pods? only wube knows.
It seems like my only choice will be to mod in a 1000 ton unobtainable rocket silo.
Why does the hypothetical existence of a bigger rocket silo affect the cargo pods? only wube knows.
It seems like my only choice will be to mod in a 1000 ton unobtainable rocket silo.
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zombieseatflesh7
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Re: [2.1.8] Cannot transfer nukes or rocket silos between space platforms
Upon further further testing, you can also transfer heavy items between platforms using circuit controlled requests.
But not with the manual requests.
But not with the manual requests.
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The-Zee-System
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Re: [2.1.8] Cannot transfer nukes or rocket silos between space platforms
For some reason, you can force requests that usually wont allow via circut controlled requests, or setting a logistics group of lets say a rocket silo and then add it to the space platform and you have it there.zombieseatflesh7 wrote: Fri Jul 10, 2026 10:40 pm Upon further further testing, you can also transfer heavy items between platforms using circuit controlled requests.
But not with the manual requests.
it also will attempt to launch whatever that item is from the planet and the silo will just get stuck because it cant launch it because its to heavy.
You can also somehow (i have not figured this out why) have a minimum request higher then the rocket capacity of said item, i somehow got my minimum request for chemical plants to 25 even though it should be 10.
Just a lot of weird edge cases for the inter platform logistics right now.
Re: [2.1.9] Cannot transfer nukes or rocket silos between space platforms
I agree, this should be possible.
Cargo pods can send far more than a rocket launch.
Even with normal buildings, to can send 2,3 or way more than a single rocket capacity to the surface or another platform inside a single pod.
You can send silos to the surface.
But the options for silos in logistics are hardcoded out. Platform-to-platform should have no such restrictions. Game mechanics imply this is already the case.
Cargo pods can send far more than a rocket launch.
Even with normal buildings, to can send 2,3 or way more than a single rocket capacity to the surface or another platform inside a single pod.
You can send silos to the surface.
But the options for silos in logistics are hardcoded out. Platform-to-platform should have no such restrictions. Game mechanics imply this is already the case.
Re: [2.1.9] Cannot transfer nukes or rocket silos between space platforms
Thanks for the report,
I have removed the GUI limitation in the next release
I have removed the GUI limitation in the next release
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zombieseatflesh7
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Re: [Klonan] [2.1.9] Cannot transfer nukes or rocket silos between space platforms
oh my god thank you. This is huge for space logistics. 
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Loren Pechtel
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Re: [2.1.8] Cannot transfer nukes or rocket silos between space platforms
If orbital transfer is possible they must be in very similar orbits. And the cargo pod has enough delta-v to do the entry burn and then a propulsive entry it has enough to reach a similar orbit.evanrinehart wrote: Fri Jun 26, 2026 5:47 am the lore expressed by the rocket capacity tooltips is a rocket can only lift so much weight into orbit. If you stretch your imagination you could also believe a cargo pod doesn't have the delta V to get between orbits holding a rocket silo, but can somehow survive a landing. Either way it's not about volume in the pod or the rocket.
Nukes were disallowed for balance but it means brain canon says they are ridiculously heavy![]()
As long as your orbital plane is right moving to nearby orbits is a matter of precision rather than energy. That's why NASA is terrified of a Hubble servicing mission--the approach must be perfect. You can not slow down without destroying the telescope. (Although I wonder if they could build something that used cold gas for the final bit.) Simply matching--happens all the time with the ISS, and right now LINK is chasing SWIFT over our heads--tricky because SWIFT has no docking provisions and the whole thing had to be done on a very short timeframe to catch it before it burns.

