[2.1.12] Changing map generation setting after importing map exchange string changes the preset

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Kejser Kagespiser
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[2.1.12] Changing map generation setting after importing map exchange string changes the preset

Post by Kejser Kagespiser »

I was playing around with the cliff generation in different presets.
After selecting the Lakes preset settings the cliffs to the max values and exporting the string, I imported it and changed an unrelated value and got completely different Nauvis cliffs, even when changing the values back. It's as if the preset reverts to Default when a value is changed.
I was expecting that the Lakes preset to be remembered after import so others could adjust the settings without getting completely different cliff generation.

Steps to reproduce:
Start the game with Space Age mod + dependencies. No other mods.
Go to the freeplay map generator, select the Lakes preset, seed 1000, and change the Terrain->Cliffs Frequency and Continuity values to 600% for Nauvis
Lakes preset, Nauvis cliffs set to max values
Lakes preset, Nauvis cliffs set to max values
07-22-2026, 23-19-07.png (487.15 KiB) Viewed 81 times
Export the Map exchange string and import it again.

Change any setting that affect map generation (for example toggle No enemies on and off again) and you get completely different cliff generations.
After map string import, changing a value gives different cliff generation
After map string import, changing a value gives different cliff generation
07-22-2026, 23-34-49.png (421.34 KiB) Viewed 81 times
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