Greetings,
I am playing the experimental 2.1 and I encountered the following behavior that looks like a bug but I am not sure, so I am talking about here so other people can pitch in.
I made a new uranium mine to the SEE, and the sulfuric acid pipe was obviously too long, then I added a pump close to the first mine.
The game still shows alerts that the pipe is to long, but the mine started producing!? So I am just ignoring the alert.
Is that expected because of the new fluid system? Is this an alert issue? I am not even sure of pump effect range, so it is hard for me to tell.
I attached the game file if anyone wants to take a look.
Possible pump bug
Don't know how to use a machine? Looking for efficient setups? Stuck in a mission?
Possible pump bug
- Attachments
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- Guillerme 2026.zip
- (13.71 MiB) Downloaded 5 times
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