[2.1.12] Inscrutable inserter perpendicular lane grabbing preference
Re: [2.1.12] Inscrutable inserter perpendicular lane grabbing preference
The 2.1 changelog includes the line "Inserters can be flipped to make blueprint flipping reliable.". The stated intent of this change was so the drop-position onto the end of a belt (carrying items directly away from the inserter) would flip when the blueprint is flipped. Previously it would be biased toward one cardinal direction no matter the rotation/flip of the blueprint, which messed up the most common train unloading blueprint when rotated or flipped.
It is likely that the effect documented here is a side effect of this change. The new behavior is some mix of floating point rounding errors and the new flipping logic.
The "mirrored" state of the inserter is visible when tooltip debug information is enabled. I assume from your comment it is hidden when debug tooltips are disabled. I agree it shoud be visible somehow, either in the tooltips or in the alt-icon arrow positions.
It is likely that the effect documented here is a side effect of this change. The new behavior is some mix of floating point rounding errors and the new flipping logic.
The "mirrored" state of the inserter is visible when tooltip debug information is enabled. I assume from your comment it is hidden when debug tooltips are disabled. I agree it shoud be visible somehow, either in the tooltips or in the alt-icon arrow positions.
My mods: Multiple Unit Train Control, RGB Pipes, Shipping Containers, Rocket Log, Smart Artillery Wagons.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Re: [2.1.12] Inscrutable inserter perpendicular lane grabbing preference
I am not seeing anything here that is broken. What you are asking for is for inserters to magically know which side you wanted them to pickup from. You can build inserter in a normal configuration and in flipped configuration. Blueprint flip will switch between the two to preserve pickup priority side relative to other entities from a placed blueprint.
Re: [2.1.12] Inscrutable inserter perpendicular lane grabbing preference
^This is the part that is broken in my view.now evidently there is some object state on the inserters that is not exposed in the UI anywhere I can see
The UI does not provide any information about the flipped status when outputting to anything not a perpendicular belt, nor an indication that the input side is also flipped when the flipped-ness is revealed via belts. This was the source of my confusion.
The FFF and patch notes only mention the output case, and it seems the input flipping was implemented but the UI not updated to show it.
(Just made this in 2.0.77 to verify I wasn't crazy and I did remember how it used to work.)


