Graphical: Randomize Belt item stack sprites.

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Ranakastrasz
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Graphical: Randomize Belt item stack sprites.

Post by Ranakastrasz »

TL;DR
Use random item sprite per layer on a belt Stack
What?
Instead of a stack using the same sprite repeated up to 4 times, use one of the random available sprites, so that stacks of ore look disorderly instead of, uh, stacks of paper.

(Poor paint.net mockup)
Belt.png
Belt.png (9.43 KiB) Viewed 189 times
Belt2.png
Belt2.png (11.03 KiB) Viewed 189 times
Why?
The stacks of ore look less like a pile of jumbled ore, than plastic cutouts, due to the perfectly repeated patterns in the stack. If it used one of the 4 random sprites instead, the illusion would be better maintained.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Harkonnen
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Re: Graphical: Randomize Belt item stack sprites.

Post by Harkonnen »

+1 unless it's another hair sacrifice
Hurkyl
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Re: Graphical: Randomize Belt item stack sprites.

Post by Hurkyl »

I strongly prefer the visual clarity over aesthetics: I really dislike this proposed change.

Regarding the aesthetics...
The stacks of ore look less like a pile of jumbled ore
It's not a pile of jumbled ore. It's an orderly collection of 8 separate stacks per belt tile.
Harkonnen
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Re: Graphical: Randomize Belt item stack sprites.

Post by Harkonnen »

+1 we're in quantum state now
(though not so sure if it's so relevant for ores)
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