The contents of a belt side-loading onto another are taking priority when the "main" belt's previous segment is a curve.
The following gif shows two different behaviors with side-loading priority:
I would have expected both to work like the right instance, where side-loading contents are only brought on when there is empty space.
[2.1.11] Inconsistent behavior when side-loading belts
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kimbernator
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kimbernator
- Burner Inserter

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Re: [2.1.11] Inconsistent behavior when side-loading belts
I guess if it's a known thing that there's nothing to be done. I was surprised to see it after having an embarrassing number of hours in the game.
I removed one of the belts, then put it back, and the behavior righted itself... for about 10 seconds. Then it went back to what is shown in the gif. For what it's worth, rseding calls out that the belts were different speeds in that example, which is not the case in this one.
I removed one of the belts, then put it back, and the behavior righted itself... for about 10 seconds. Then it went back to what is shown in the gif. For what it's worth, rseding calls out that the belts were different speeds in that example, which is not the case in this one.
