[Donion] [2.0.77] Incorrect sound effect when transferring from the blueprint library to inventory

Bugs which we just recently fixed in our development version and will reach you in the next release.
Nataly171
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[Donion] [2.0.77] Incorrect sound effect when transferring from the blueprint library to inventory

Post by Nataly171 »

Summary:
Shift-clicking items from the blueprint library into the inventory produces the generic item movement sound effect from pre 2.0, instead of using the specific sound effect for that item. I suspect this is related to 134926.

Steps to reproduce:
1. Open an entity inventory, such as a chest.
2. Create a blueprint, blueprint book, deconstruction planner, or upgrade planner.
3. Place the created item in the entity inventory.
4. Use the "Stack transfer" keybind (Shift + Left-click by default) on the item to transfer it from the entity inventory to the player inventory. Note the sound effect played.
5. Open the blueprint library. The issue happens on both the "My blueprints" and "Game blueprints" tabs, so it shouldn't matter which tab you use.
6. Move the item from the player inventory to the blueprint library.
7. Use the "Stack transfer" keybind (Shift + Left-click by default) on the item to transfer it from the blueprint library to the player inventory. Note the sound effect played.

Expected behavior:
The sound effect played in steps 4 and 7 should be the same (__base__/sound/item/blueprint-inventory-move.ogg for blueprint books, __base__/sound/item/planner-inventory-move.ogg for blueprints, deconstruction planners, and upgrade planners).

Actual behavior:
The sound effect played in step 7 is the generic item transfer sound (__core__/sound/gui-inventory-move.ogg).
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Donion
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Re: [Donion] [2.0.77] Incorrect sound effect when transferring from the blueprint library to inventory

Post by Donion »

Thanks for the report. This is now fixed for the next release, 2.1.12.
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