https://www.twitch.tv/antielitz/clip/Hu ... utl0RIeY-S
Expectation: Pole gets placed on last valid position still connecting to the old pole.
[2.0.73] Poles do not connect when dragging partially blocked by moving player.
Re: [2.0.73] Poles do not connect when dragging partially blocked by moving player.
Thanks for the report however I don't believe this will be changed. From the building logic perspective the player being in the way is the same as if you dragged the mouse over many unrelated things in the way and in the meantime moved the cursor and character well out of build distance from the last valid position.
If you want to get ahold of me I'm almost always on Discord.
Re: [2.0.73] Poles do not connect when dragging partially blocked by moving player.
But from the player's perspective, having your cursor partially over your character as you're dragging the poles shouldn't result in them somehow not connecting. This feels like you're punishing the player, for simply having their cursor positioned near the center of their screen, where their character is. It's bad UX
Re: [2.0.73] Poles do not connect when dragging partially blocked by moving player.
There seem to be quite a bit of valid positions when I drag that pole line it's not that it's constantly blocked. Only when its blocked at the times if wants to place on max range and its gets block in that moment it will fail. EG this never gets blocked in the entire sequence. It's only the last tiles getting blocked. and then it places in a way it does not connect. My expectation woudl be that the pole at least places at the last valid location that got never block like the one in picture 1.
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