- place storage chest ghost
- set a filter
- /c game.print(serpent.block(game.player.selected.get_filter(1)))
- nil
expected behavior: for it to succeed, just like inserters, and reading the filter from ghosts already works.
the this->sections.compiled.empty() check within LogisticPointFilters::getStorageFilter seems to be the culprit, or at least involved.
[2.1.9] luaentity::get_filter() returns nil on storage chest ghosts
Re: [2.1.9] luaentity::get_filter() returns nil on storage chest ghosts
Thanks for the report. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.

