Found in 2.1 exp, if you set a recipe for an item that has alternate versions (like belts or concrete), using the recipe logic simply shuffles those versions through the assembler, but in the constant combinator I only set the T3 belt .
Steps to reproduce:
1. Place any assembler level
2. Place a constant combinator and set any signal of the item that has alternate versions (like belts)
3. Set the recipe from the constant combinator
Expected:
Recipe set successfully
Actual:
Shuffle recipes through alternate versions of the selected item
2.1 exp: Set recipe bug
Re: 2.1 exp: Set recipe bug
Thanks for the report. I will classify this as Not a bug because the most likely cause of what is happening is that your assembling machine is also set to "read ingredients" and those values when sent to a circuit network are making assembler to select a different recipe. 134342

