Agricultural tower rotation speed could scale with quality

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VINT64
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Agricultural tower rotation speed could scale with quality

Post by VINT64 »

What title says.
Honestly, first and foremost thing I want is to see tower's rotation speed show up in factoriopedia, so this is my roundabout way to achieve that. That, and also add something unique to towers, making them similar to inserters (even I not that bold to propose distance scaling, given how they start with 3, the resulting legendaries' distances will not only be too OP but also look weird)
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Re: Agricultural tower rotation speed could scale with quality

Post by worph »

A tower can be responsible for 7x7=49 plants (minus 2 for the place of the tower itself and at least another for supporting infrastructure) = 47 plants maximum.
A tree takes 5 minutes to mature.
That gives the tower an average 6.38 seconds to swing and harvest a tree at full workload. More than enough without quality.

I would much prefer if quality increased the planting area, but I totally see why that is not in the game.
The towers horizontal pole borders on wonky already, making it (much) longer will not make it look better.
Also: How would you scale the area with quality? One additional ring with each quality? Super overpowered and incredibly huge area, also now it would need to work much faster too.

At the end of the day Im OK with the fact that the agricultural tower cannot utilize quality. Not every item has to.
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Re: Agricultural tower rotation speed could scale with quality

Post by VINT64 »

worph wrote: Wed Jul 15, 2026 11:51 am
That gives the tower an average 6.38 seconds to swing and harvest a tree at full workload. More than enough without quality.
Well, if tree will be harvested and next one planted in 2 seconds instead of 6, that's still an improvement. Not a gamebreaking one. That's why I proposed it.
worph wrote: Wed Jul 15, 2026 11:51 am I would much prefer if quality increased the planting area, but I totally see why that is not in the game.
The towers horizontal pole borders on wonky already, making it (much) longer will not make it look better.
Also: How would you scale the area with quality? One additional ring with each quality? Super overpowered and incredibly huge area, also now it would need to work much faster too.
I can ruminate about shrinking default distance to 2 and give quality distances 3, 4, 5 and 7. Most crucial is for pole to not look overstretched, and the best solution from the top of my head is to lower a tree area from 3x3 to 2x2. Well, anyways, that goes beyond the scope of my proposition.
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Re: Agricultural tower rotation speed could scale with quality

Post by worph »

VINT64 wrote: Wed Jul 15, 2026 12:10 pm Well, if tree will be harvested and next one planted in 2 seconds instead of 6, that's still an improvement. Not a gamebreaking one. That's why I proposed it.
You make it sound like it takes 6 seconds for a tree to be harvested and re-planted. It surely doesn't take that long, does it? I can't check at the moment.

One other idea I had in the mean time is, that quality agricutural towers could make the trees in their vincinity have a small growth bonus. I think that could work.
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Re: Agricultural tower rotation speed could scale with quality

Post by VINT64 »

worph wrote: Wed Jul 15, 2026 1:27 pm ake it sound like it takes 6 seconds for a tree to be harvested and re-planted. It surely doesn't take that long, does it? I can't check at the moment.

One other idea I had in the mean time is, that quality agricutural towers could make the trees in their vincinity have a small growth bonus. I think that could work.
oh, not bad. 20-25% at legendary would be a nice bonus. You can try post it as separate suggestion. But I doubt devs will implement both our ideas (even one will be luck), so you'll be my competitor
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Re: Agricultural tower rotation speed could scale with quality

Post by worph »

135071
I'm not completely convinced, that it is a perfect solution, but it's fair enough to suggested it at least. No competition ;)
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