1. What did i do?
First discovered with Bob's Power, I removed all mods and spawned burner-generator entity using script.
/c game.player.insert{name='burner-generator', amount=1}
I spawned a few generators and a few mining drills to test it out.
2. What heppened?
In production statistics only the Drills generate pollution. Burner generators generate none - also in the tooltip there is no pollution displayed.
3. What should happen?
Burner generators should generate pollution 10/m.
4. Does it happen always, once, or sometimes?
Always.
[2.1.11] burner-generator generates no pollution
[2.1.11] burner-generator generates no pollution
- Attachments
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- _autosave2.zip
- (3.39 MiB) Downloaded 1 time
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- factorio-current.log
- (7.86 KiB) Downloaded 1 time
Re: [2.1.11] burner-generator generates no pollution
Factorio 2.0 changed the API to allow multiple types if pollution (each surface chooses which type it uses, and entities that only emit different types are essentially non-polluting on that surface).
Could it be that the prototype definition was not updated to produce Nauvis pollution correctly? Per https://lua-api.factorio.com/latest/typ ... per_minute
Could it be that the prototype definition was not updated to produce Nauvis pollution correctly? Per https://lua-api.factorio.com/latest/typ ... per_minute
My mods: Multiple Unit Train Control, RGB Pipes, Shipping Containers, Rocket Log, Smart Artillery Wagons.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Re: [2.1.11] burner-generator generates no pollution
It was updated for version 2.0.7:robot256 wrote: Tue Jul 14, 2026 9:37 pmCould it be that the prototype definition was not updated to produce Nauvis pollution correctly? Per https://lua-api.factorio.com/latest/typ ... per_minute
Code: Select all
emissions_per_minute = { pollution = 10 },Re: [2.1.11] burner-generator generates no pollution
Confirmed that it works fine in Version 2.0.77:
(using F4 options show-pollution-values and show-polluted-chunks)
According to the 2.1.7 Changelog there were a few Burner-related changes. The burner-generator is unused in the Base game, so there is probably no Test case for it.....
According to the 2.1.7 Changelog there were a few Burner-related changes. The burner-generator is unused in the Base game, so there is probably no Test case for it.....

