[2.1] Coal Synthesis in Cryogenic Plant

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

worph
Long Handed Inserter
Long Handed Inserter
Posts: 67
Joined: Thu Jun 25, 2026 2:01 pm
Contact:

[2.1] Coal Synthesis in Cryogenic Plant

Post by worph »

TL;DR
Make the coal synthesis recipe available to the Cryogenic Plant.
Why
Better way to get oil products in space during late game.
I have not fully tested this yet, but on paper it should work.

Setup:
Have space platform in orbit over Gleba, ship up bioflux. Turn it into carbon/sulfur via spoiled nutrients. Then turn those into coal, and use coal liquefication.

However I foresee that despite this being obviously feasible already, it probably would be much more interesting if there was an endgame boost via cryogenic plants and the productivity boost it provides.
When you get to the point of having conquered Aquilo you are easily in a position where you can just make additional space platforms to farm sulfur/carbon that way. Which is interesting once, but duplicating platforms is not peak gameplay for me personally.
Instead giving players this additional route to do novel and fun things in space that are spacially and economically efficient should be fantastic.
Warpspeed
Burner Inserter
Burner Inserter
Posts: 17
Joined: Sat Dec 21, 2024 5:31 pm
Contact:

Re: [2.1] Coal Synthesis in Cryogenic Plant

Post by Warpspeed »

It would make a lot more sense to give Coal Synthesis to the Biochamber. It's a recipe unlocked on Gleba and the Biochamber could really use some more reasons to use it on other surfaces. Your only reward for using this building off Gleba is productivity on oil cracking and rocket fuel right now.
Post Reply

Return to “Ideas and Suggestions”