[raiguard][2.1.10] Temperature-based fluid energy sources ignore temperature ranges defined in prototypes.

Things that has been reported already before.
MeteorSwarm
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[raiguard][2.1.10] Temperature-based fluid energy sources ignore temperature ranges defined in prototypes.

Post by MeteorSwarm »

In Muluna, Moon of Nauvis version 2.4.11, the mod's "Steam crusher", which is intended to take any temperature steam up to 500 C, is restricted to only accept 15 C steam. This behavior contradicts the behavior defined for the prototype.
07-13-2026, 10-38-27.png
07-13-2026, 10-38-27.png (2.02 MiB) Viewed 569 times
Expected behavior
I would expect the temperature range defined by Muluna's steam crusher to be respected.
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raiguard
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Re: [raiguard][2.1.10] Temperature-based fluid energy sources ignore temperature ranges defined in prototypes.

Post by raiguard »

I can't reproduce - it can take any temperature of steam.
08-13-2026, 17-02-35.png
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MeteorSwarm
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Re: [raiguard][2.1.10] Temperature-based fluid energy sources ignore temperature ranges defined in prototypes.

Post by MeteorSwarm »

Thank you for the response. The actual issue is related to other "Fluid mixing" issues, where the game engine appears to count bidirectional fluidboxes as part of the same fluidbox, making them "mixed" and therefore unable to connect to other fluid boxes. Feel free to mark this as a duplicate. Once viewtopic.php?t=134184 is resolved, I'm guessing that this issue will also be resolved.
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raiguard
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Re: [raiguard][2.1.10] Temperature-based fluid energy sources ignore temperature ranges defined in prototypes.

Post by raiguard »

That "issue" is exactly how it is meant to work in 2.1, but apparently it was a misguided decision.
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