What?
greater quantity of combustibles and an expansion in the liquid processing part
Why?
I want this because of all the parts in the gameplay, the liquid part is the one I rush the least and many other people must agree with me both because it is a low variety of liquid and so much because there is little that can be done with them and this "phase" ends up The game gets a bit morbid and there's nothing to do and in my opinion it would be good if they increased it by adding more chemicals and liquids on the part where they would be applied. It's just a good idea to think carefully about what each of them is used for in real life. Of course, depending on the chemical, but it would be interesting something like that
New variety of combustives
Moderator: ickputzdirwech
Re: New variety of combustives
This is certainly not going ot happen at this stage of development.
But you could try a plethora of mods, that add much more complex petrochemistry.
Especially Angels Petrochemical Processing (famously included in seablock, I really enjoyed the petrochemical part and less the seablock part here)
And I know nullius has substantially advanced chemistry (seemed very similar to Angels if not the same, i did not get far enough into it to say more)
There are also a bunch of BZ mods that add chemical interactions, specifically natural gas.
But you could try a plethora of mods, that add much more complex petrochemistry.
Especially Angels Petrochemical Processing (famously included in seablock, I really enjoyed the petrochemical part and less the seablock part here)
And I know nullius has substantially advanced chemistry (seemed very similar to Angels if not the same, i did not get far enough into it to say more)
There are also a bunch of BZ mods that add chemical interactions, specifically natural gas.

