So I have a stackup like this:
Code: Select all
icons = {
{ icon = data.raw.planet[source].icon, icon_size = 64, scale = 0.60, shift = {-12,-12}, draw_background = false },
{ icon = data.raw.planet[dest].icon, icon_size = 64, scale = 0.60, shift = {12, 12}, draw_background = false },
{ icon = "__virtual-planet-channels__/graphics/icons/planet-channel.png", icon_size = 64, scale = 1, draw_background = true}
},
I looked and other virtual signal icons seem to have 64x64 as their 'top' mipmap. But either my resulting stack is the wrong size, and I don't see how to change it, or the image is okay but the game is somehow not generating the smaller mipmaps for it?
Appreciate any help.
