Is this how interrupts are supposed to behave? I created a "go to fulgora if holmium plate count == 0" one on my Aquilo ship, intended just for that ship, and found later that it was in all ships' schedules and ships were going to Fulgora.
I'm running 2.1.9, so I am wondering whether it's a bug, because it was very unexpected.
Created an Interrupt on a space ship schedule - it was added to all space ships
Re: Created an Interrupt on a space ship schedule - it was added to all space ships
Do you have a "group" assigned to the space ship?
When you create an interrupt on one platform, it should become available to add to every platform, but should not be added and take effect automatically.
When you create an interrupt on one platform, it should become available to add to every platform, but should not be added and take effect automatically.
My mods: Multiple Unit Train Control, RGB Pipes, Shipping Containers, Rocket Log, Smart Artillery Wagons.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Re: Created an Interrupt on a space ship schedule - it was added to all space ships
No, I've not created any space ship groups - I can't actually find any UI to set space ship groups.
Re: Created an Interrupt on a space ship schedule - it was added to all space ships
How do I assign a group to a space ship? There's no mention in the wiki, and all I find when googling is a mod.

