[2.1.9] Unreachable small island on Fulgora
[2.1.9] Unreachable small island on Fulgora
This is the first small island north of the starting location. It appears to contain a vault and possibly other entities. But it is completely blocked by cliffs and is not reachable by walking. I have never seen this happen in 2.0 and feels like invalid map generation. This is a new game start on a clean 2.1 (I migrated config/config.ini from 2.0, but none of the save files)
Re: [2.1.9] Unreachable small island on Fulgora
It's not really unreachable, though, is it?
- Once you have mech armor, you can fly up to it.
- Once you get cliff explosives on Vulcanus, you can destroy these cliffs.
- If you have good armor and good construction bot range now, you can harvest the vault without having to get up there.
- And likewise you can build on it with bots without having to get up there.
Re: [2.1.9] Unreachable small island on Fulgora
Interesting, this was not happening in 2.0 and nothing in the changelogs suggests this is valid. If this is really working as intended it should be mentioned in the changelogs.
Re: [2.1.9] Unreachable small island on Fulgora
Map generation is by its nature random based off the seed and how the engine is handling things. There is no hard rule that this can’t happen and so it’s not a bug.
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yblondinca
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Re: [2.1.9] Unreachable small island on Fulgora
I realize this has been marked as "not a bug" already, but I wanted to mention it happened to me as well in order to give this more visibility. This has the potential to throw off new Space Age players that decide to go to Fulgora first (with no supplies) and are unprepared to grab the ruins from the nearby starting island.
I am on the experimental branch as well (version 2.1.12)
My map exchange string is as follows:
>>>eNp1Ur+LE0EUnrm4XswlGiQIwnEGsY3ieeWRXQURES2s7NbJZhIHNzNxfkROC1NYKjY22nitzXUWdgeCaHfoP3AiiBZKBNFGiDO7mc3+iANv+OZ7b9733ptZAhBUwRIAq3V0R5GQ+QFXXewzEgIwdq0tBygMiMRp7kDAUCaoErDhEPMW45m4Q1HGVi5jBVM82Gp1kMgE13qhYpxQ7I8wlVmPCvuMIz8ISa+X9hyxHiJCRLsi7Vvph7iz4E495qMi/HwR1dg51NnkomxCMooX8HeRxDzNlwlnND+PWkjkLaIGfsf0mdGlSI2IKFbrcBbczlTiiICjYZo5JiTiktC+jzhG/oARIVVW2SkU3hAq7ClOAh8FpOv38ZbIduBIjnFGuSoV7QuJqZ/ra0VxRHVfhX5HKgwQVbqv3Ic5mnhGzAAiBhntwjwBPPmldmb8cA0Ymz4AzenUmEb7AEQG4DiOhpq0y5lNFDTPa7swTwfh/cbOpU/3nrowjjztzcBkxux2LHPZgmvef12nLNhI5YHw8fdX23/e7rXh35c/P1zt3HTh2YuNH5P1nbZ2OqboktkOJii+u2+rKnt5RoPnz8z65sYJGvNrdQ9uP9Kn3SslAOuHNYqOzdUkom3zNTzYi9ZvF56L1mcLPhbEdXObRmXNbO/M5sxFgadbicETD3onrPf4PETfXwfpGrrmFLfx3sq+SennCikON91HjkmCyylQMYLdZPtaSo96b9mevBde9AzARP2Cs0eJPDZVMmkz91Ly0SZu9vcYYJKoG6+v/wOjDiRH<<<
I am on the experimental branch as well (version 2.1.12)
My map exchange string is as follows:
>>>eNp1Ur+LE0EUnrm4XswlGiQIwnEGsY3ieeWRXQURES2s7NbJZhIHNzNxfkROC1NYKjY22nitzXUWdgeCaHfoP3AiiBZKBNFGiDO7mc3+iANv+OZ7b9733ptZAhBUwRIAq3V0R5GQ+QFXXewzEgIwdq0tBygMiMRp7kDAUCaoErDhEPMW45m4Q1HGVi5jBVM82Gp1kMgE13qhYpxQ7I8wlVmPCvuMIz8ISa+X9hyxHiJCRLsi7Vvph7iz4E495qMi/HwR1dg51NnkomxCMooX8HeRxDzNlwlnND+PWkjkLaIGfsf0mdGlSI2IKFbrcBbczlTiiICjYZo5JiTiktC+jzhG/oARIVVW2SkU3hAq7ClOAh8FpOv38ZbIduBIjnFGuSoV7QuJqZ/ra0VxRHVfhX5HKgwQVbqv3Ic5mnhGzAAiBhntwjwBPPmldmb8cA0Ymz4AzenUmEb7AEQG4DiOhpq0y5lNFDTPa7swTwfh/cbOpU/3nrowjjztzcBkxux2LHPZgmvef12nLNhI5YHw8fdX23/e7rXh35c/P1zt3HTh2YuNH5P1nbZ2OqboktkOJii+u2+rKnt5RoPnz8z65sYJGvNrdQ9uP9Kn3SslAOuHNYqOzdUkom3zNTzYi9ZvF56L1mcLPhbEdXObRmXNbO/M5sxFgadbicETD3onrPf4PETfXwfpGrrmFLfx3sq+SennCikON91HjkmCyylQMYLdZPtaSo96b9mevBde9AzARP2Cs0eJPDZVMmkz91Ly0SZu9vcYYJKoG6+v/wOjDiRH<<<
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yblondinca
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Re: [2.1.9] Unreachable small island on Fulgora
It appears that this same issue was happening on 2.0.8 and earlier but got fixed in 2.0.9 with regards to the starting island. Perhaps the same logic could be used to ensure the starting vault ruin island is also not covered in cliffs?
2.0.9 >
"Fixed that the Fulgora starting island could have no breaks in the cliffs. (116574)"
2.0.9 >
"Fixed that the Fulgora starting island could have no breaks in the cliffs. (116574)"
Re: [2.1.9] Unreachable small island on Fulgora
I think this can be fixed with logics resembling that of having no cliff or water blockers on Nauvis. Another issue that showed up on forums is having demolisher in start location (or nearest important ore patch)



