I am trying to make tips and tricks pages for my mod, and want to show demonstrations of using the new gui elements I've added. however, I can't seem to get game.simulation.get_widget_position to locate my new elements, and retreiving it directly from the player.gui doesn't seem to be able to either simulate a click on it or find the screen location to simulate the mouse movement for.
Am I missing how to actually retreive the gui elements with get_widget_position for modded guis? I've seen stuff suggesting this only works for the vanilla gui. Or is there another approach to demoing mod guis that people have used?
custom gui in tips and tricks simulation
Re: custom gui in tips and tricks simulation
What element are you trying to get position of? Only certain types of elements with certain content work. But for modded guis, you can place a child label with 0 size inside an element, and target it with get_widget_position by its caption, as a hack to make any element targetable.
Re: custom gui in tips and tricks simulation
Right now its a choose-elem-button

