Currently you can select placed buildings by pressing the q button, this automatically puts the requested item in your hand. However if that item hasn't yet been placed, the eyedropper doesn't work, and you are forced to instead copy paste the item.
Please allow us to eyedrop ghost blueprints.
Allow ghosts to be selected by eyedropper (q button)
Moderator: ickputzdirwech
Re: Allow ghosts to be selected by eyedropper (q button)
This already is how it works. Do you have enabled the interface setting "Pick ghost item is no items are available"?
My mods: Multiple Unit Train Control, RGB Pipes, Shipping Containers, Rocket Log, Smart Artillery Wagons.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Re: Allow ghosts to be selected by eyedropper (q button)
Hmm yeah, weird. I can press Q to copy ghosts from the world. But the "pick ghost item" setting doesn't seem to have anything to do with this. Q works with that on or off.
Re: Allow ghosts to be selected by eyedropper (q button)
The pipette tool ("q", or "eyedropper" as OP called it) works perfectly on ghosts for me.
I am using this extensively in my 1000x science cost run to hand build my rail BPs, never had an issue with it not working despite literally spamming it when placing down the combinators for my logistic train stops.
I am using this extensively in my 1000x science cost run to hand build my rail BPs, never had an issue with it not working despite literally spamming it when placing down the combinators for my logistic train stops.


