[2.1.9] Crash using upgrade planner on space platforms (ConstructionEntity::onGhostInnerEntityReplaced)

Bugs which we just recently fixed in our development version and will reach you in the next release.
KorenSolust
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Posts: 1
Joined: Wed Dec 07, 2016 6:21 pm
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[2.1.9] Crash using upgrade planner on space platforms (ConstructionEntity::onGhostInnerEntityReplaced)

Post by KorenSolust »

Game seems to crash when I use the green upgrade planner on space platforms.

Was trying to upgrade the platforms machines, turrets, asteroid grabbers, engines from common to rare.

I drag the upgrade panner over the craft, it highlights the target buildings>
Then When I release the mouse button to proceed that's when the game crashes.

No mods installed running experimental version 2.1.9

Game log from files below and save game file attached.

Code: Select all

0.000 2026-07-05 13:25:43; Factorio 2.1.9 (build 86829, win64, steam, space-age)
   0.001 Operating system: Windows 11 (build 26200) 
   0.000 Initializing Steam API.
   0.001 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Config path: C:/Users/xana0/AppData/Roaming/Factorio/config/config.ini
   0.001 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/xana0/AppData/Roaming/Factorio [382511/1906764MB]
   0.001 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin
   0.029 System info: [CPU: AMD Ryzen 9 7900X3D 12-Core Processor, 24 cores, RAM: 16266/64668 MB, page: 19046/68764 MB, virtual: 4384/134217727 MB, extended virtual: 0 MB]
   0.053 Memory info:
   0.053  [0]: Crucial Technology CP32G56C46U5.C16D 32768 MB 5200 MHz 1.1 v 64|64
   0.053  [1]: Crucial Technology CP32G56C46U5.C16D 32768 MB 5200 MHz 1.1 v 64|64
   0.289 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 4294967295] [Special: lmw] [Lang: en]
   0.424 Video driver: windows
   0.424 Available displays: 4
   0.424  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 4070 Ti SUPER {0x05, [0,0], 1920x1080, 32bit, 144Hz}
   0.425  [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 4070 Ti SUPER {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
   0.426  [2]: \\.\DISPLAY3 - NVIDIA GeForce RTX 4070 Ti SUPER {0x01, [0,-1080], 1920x1080, 32bit, 60Hz}
   0.426  [3]: \\.\DISPLAY4 - NVIDIA GeForce RTX 4070 Ti SUPER {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
   0.486 [Direct3D11] Display: 4294967295, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   0.721 Initialised Direct3D[0]: NVIDIA GeForce RTX 4070 Ti SUPER; id: 10de-2705; driver: nvldumdx.dll 32.0.16.1062
   0.721   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.722   [Local Video Memory] Budget: 15293MB, CurrentUsage: 6MB, Reservation: 0/7774MB
   0.722   [Non-Local Vid.Mem.] Budget: 31566MB, CurrentUsage: 0MB, Reservation: 0/15911MB
   0.722   Tiled resources: Tier 2
   0.722   Unified Memory Architecture: No
   0.722   BGR 565 Supported: Yes
   0.722   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.722 Graphics settings preset: very-high
   0.722   Dedicated video memory size 16061 MB
   0.779 Desktop composition is active.
   0.779 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.779                   [Max threads (load/render): 32/24] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:100,C:0,S:100]
   0.819 [Audio] Driver:wasapi, Device:Default device, Depth:32, Channels:2, Frequency:44100
   1.072 Info ModManager.cpp:450: FeatureFlag expansion = true
   1.072 Info ModManager.cpp:450: FeatureFlag expansion-shaders = true
   1.072 Info ModManager.cpp:450: FeatureFlag freezing = true
   1.072 Info ModManager.cpp:450: FeatureFlag quality = true
   1.072 Info ModManager.cpp:450: FeatureFlag rail-bridges = true
   1.072 Info ModManager.cpp:450: FeatureFlag segmented-units = true
   1.072 Info ModManager.cpp:450: FeatureFlag space-travel = true
   1.072 Info ModManager.cpp:450: FeatureFlag spoiling = true
   1.109 Loading mod core 0.0.0 (data.lua)
   1.269 Loading mod base 2.1.9 (data.lua)
   3.451 Loading mod elevated-rails 2.1.9 (data.lua)
   3.715 Loading mod recycler 2.1.9 (data.lua)
   3.855 Loading mod quality 2.1.9 (data.lua)
   3.915 Loading mod space-age 2.1.9 (data.lua)
   8.532 Loading mod base 2.1.9 (data-updates.lua)
   8.548 Loading mod recycler 2.1.9 (data-updates.lua)
   8.574 Loading mod space-age 2.1.9 (data-updates.lua)
   8.690 Checksum for core: 2960499607
   8.690 Checksum of base: 1681688391
   8.690 Checksum of elevated-rails: 1071712039
   8.690 Checksum of recycler: 2701559874
   8.690 Checksum of quality: 909741783
   8.690 Checksum of space-age: 1088236038
   9.097 Prototype list checksum: 382047733
   9.153 Loading sounds...
  22.685 Info PlayerData.cpp:564: Cloud player-data.json available
  22.716 Post-data load graphics options: [Light occlusion: YES]
  23.034 Initial atlas bitmap size is 16384
  23.044 Created an atlas bitmap (size 16384x16364) [none]
  23.056 Created an atlas bitmap (size 16384x16372) [none]
  23.069 Created an atlas bitmap (size 16384x16384) [none]
  23.070 Created an atlas bitmap (size 16384x13524) [none]
  23.074 Created an atlas bitmap (size 16384x16384) [low-object]
  23.074 Created an atlas bitmap (size 4096x2592) [low-object]
  23.076 Created an atlas bitmap (size 16384x16324) [corpse-decay]
  23.076 Created an atlas bitmap (size 4096x2804) [corpse-decay]
  23.076 Created an atlas bitmap (size 16384x9324) [decal]
  23.077 Created an atlas bitmap (size 16384x5956) [none]
  23.077 Created an atlas bitmap (size 8192x2800) [none]
  23.077 Created an atlas bitmap (size 16384x3436) [procession-cover, linear-minification, linear-magnification]
  23.077 Created an atlas bitmap (size 4096x1392) [none]
  23.077 Created an atlas bitmap (size 1676x79) [not-compressed]
  23.078 Created an atlas bitmap (size 16384x4336) [mipmap, linear-minification, linear-magnification, linear-mip-level]
  23.078 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification]
  23.084 Created an atlas bitmap (size 16384x16368) [terrain, mipmap, linear-minification, linear-mip-level]
  23.084 Created an atlas bitmap (size 16384x10752) [terrain, mipmap, linear-minification, linear-mip-level]
  23.084 Created an atlas bitmap (size 8192x6080) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  23.084 Created an atlas bitmap (size 8192x2704) [mipmap]
  23.084 Created an atlas bitmap (size 8192x4544) [mipmap]
  23.085 Created an atlas bitmap (size 8192x3408) [mipmap]
  23.085 Created an atlas bitmap (size 3504x768) [mipmap]
  23.085 Created an atlas bitmap (size 4096x3152) [mipmap]
  23.085 Created an atlas bitmap (size 4096x3152) [mipmap]
  23.085 Created an atlas bitmap (size 4096x3152) [mipmap]
  23.085 Created an atlas bitmap (size 8192x3904) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  23.086 Created an atlas bitmap (size 16384x10268) [alpha-mask]
  23.101 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
  23.104 Created an atlas bitmap (size 16384x16372) [shadow, linear-magnification, alpha-mask]
  23.104 Created an atlas bitmap (size 16384x5208) [shadow, linear-magnification, alpha-mask]
  23.104 Created an atlas bitmap (size 8192x4992) [shadow, mipmap, linear-magnification, alpha-mask]
  23.104 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  23.104 Loading 3D bitmaps: 21
  23.204 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  23.234 Parallel sprite loader initialized (threads: 23, bitmaps: 8758)
  35.379 Sprites loaded
  35.403 Generated mipmaps (4) for atlas [4] of size 16384x16384   
  35.414 Generated mipmaps (4) for atlas [5] of size 4096x2592   
  35.426 Generated mipmaps (3) for atlas [14] of size 16384x4336   
  35.437 Generated mipmaps (3) for atlas [15] of size 4096x3040   
  35.448 Generated mipmaps (3) for atlas [16] of size 16384x16368   
  35.459 Generated mipmaps (3) for atlas [17] of size 16384x10752   
  35.471 Generated mipmaps (3) for atlas [18] of size 8192x6080   
  35.510 Generated mipmaps (3) for atlas [19] of size 8192x2704   
  35.550 Generated mipmaps (3) for atlas [20] of size 8192x4544   
  35.561 Generated mipmaps (3) for atlas [21] of size 8192x3408   
  35.572 Generated mipmaps (3) for atlas [22] of size 3504x768   
  35.583 Generated mipmaps (3) for atlas [23] of size 4096x3152   
  35.609 Generated mipmaps (3) for atlas [24] of size 4096x3152   
  35.620 Generated mipmaps (3) for atlas [25] of size 4096x3152   
  35.631 Generated mipmaps (5) for atlas [26] of size 8192x3904   
  35.643 Generated mipmaps (3) for atlas [31] of size 8192x4992   
  35.670 Custom mipmaps uploaded (3515)
  35.696 Estimated VRAM usage for textures: 3971.22 MB (Atlases: 3763.66 MB, Textures: 207.56 MB)
  35.696 Real VRAM usage for the whole program: 4279.80 MB
  35.807 Factorio initialised
  35.807 Discord overlay detected (DiscordHook64.dll)
  35.811 Steam Storage Quota: 23449/23841
 167.181 Loading map C:\Users\xana0\AppData\Roaming\Factorio\saves\KS Industries.zip: 62241757 bytes.
 167.340 Loading level.dat: 200967426 bytes.
 167.340 Info Scenario.cpp:152: Map version 2.1.9-3
 169.418 Loading blueprint storage: Local timestamp 1783198006, Cloud timestamp 1783198006
 169.758 Loading script.dat: 1231 bytes.
 169.761 Checksum for script __level__/control.lua: 3550340813
 348.271 Info AppManager.cpp:334: Saving to _autosave1 (blocking).
 349.069 Info AppManagerStates.cpp:2113: Saving finished
 955.171 Info AppManager.cpp:334: Saving to _autosave2 (blocking).
 956.198 Info AppManagerStates.cpp:2113: Saving finished
1556.855 Info AppManager.cpp:334: Saving to _autosave3 (blocking).
1557.626 Info AppManagerStates.cpp:2113: Saving finished
2158.406 Info AppManager.cpp:334: Saving to _autosave1 (blocking).
2159.180 Info BlueprintShelf.cpp:723: Saving blueprint storage.
2159.367 Saved blueprint storage to cloud
2159.402 Info AppManagerStates.cpp:2113: Saving finished
2766.989 Info AppManager.cpp:334: Saving to _autosave2 (blocking).
2767.785 Info AppManagerStates.cpp:2113: Saving finished
3386.971 Info AppManager.cpp:334: Saving to _autosave3 (blocking).
3387.801 Info AppManagerStates.cpp:2113: Saving finished
3987.791 Info AppManager.cpp:334: Saving to _autosave1 (blocking).
3988.596 Info AppManagerStates.cpp:2113: Saving finished
4588.690 Info AppManager.cpp:334: Saving to _autosave2 (blocking).
4589.565 Info BlueprintShelf.cpp:723: Saving blueprint storage.
4589.784 Saved blueprint storage to cloud
4589.815 Info AppManagerStates.cpp:2113: Saving finished
5189.906 Info AppManager.cpp:334: Saving to _autosave3 (blocking).
5190.756 Info AppManagerStates.cpp:2113: Saving finished
5790.757 Info AppManager.cpp:334: Saving to _autosave1 (blocking).
5791.600 Info BlueprintShelf.cpp:723: Saving blueprint storage.
5791.839 Saved blueprint storage to cloud
5791.873 Info AppManagerStates.cpp:2113: Saving finished
6391.940 Info AppManager.cpp:334: Saving to _autosave2 (blocking).
6392.781 Info BlueprintShelf.cpp:723: Saving blueprint storage.
6392.988 Saved blueprint storage to cloud
6393.017 Info AppManagerStates.cpp:2113: Saving finished
6993.091 Info AppManager.cpp:334: Saving to _autosave3 (blocking).
6993.960 Info AppManagerStates.cpp:2113: Saving finished
7593.975 Info AppManager.cpp:334: Saving to _autosave1 (blocking).
7594.850 Info AppManagerStates.cpp:2113: Saving finished
8194.840 Info AppManager.cpp:334: Saving to _autosave2 (blocking).
8195.687 Info AppManagerStates.cpp:2113: Saving finished
8795.774 Info AppManager.cpp:334: Saving to _autosave3 (blocking).
8796.642 Info AppManagerStates.cpp:2113: Saving finished
9419.909 Info AppManager.cpp:334: Saving to _autosave1 (blocking).
9420.781 Info AppManagerStates.cpp:2113: Saving finished
10020.791 Info AppManager.cpp:334: Saving to _autosave2 (blocking).
10021.606 Info BlueprintShelf.cpp:723: Saving blueprint storage.
10021.795 Saved blueprint storage to cloud
10021.837 Info AppManagerStates.cpp:2113: Saving finished
10621.840 Info AppManager.cpp:334: Saving to _autosave3 (blocking).
10622.671 Info BlueprintShelf.cpp:723: Saving blueprint storage.
10622.868 Saved blueprint storage to cloud
10622.901 Info AppManagerStates.cpp:2113: Saving finished
11222.889 Info AppManager.cpp:334: Saving to _autosave1 (blocking).
11223.768 Info AppManagerStates.cpp:2113: Saving finished
11823.855 Info AppManager.cpp:334: Saving to _autosave2 (blocking).
11824.747 Info AppManagerStates.cpp:2113: Saving finished
12436.509 Info AppManager.cpp:334: Saving to _autosave3 (blocking).
12437.367 Info AppManagerStates.cpp:2113: Saving finished
13037.358 Info AppManager.cpp:334: Saving to _autosave1 (blocking).
13038.209 Info AppManagerStates.cpp:2113: Saving finished
13638.206 Info AppManager.cpp:334: Saving to _autosave2 (blocking).
13639.056 Info AppManagerStates.cpp:2113: Saving finished
14239.056 Info AppManager.cpp:334: Saving to _autosave3 (blocking).
14239.920 Info AppManagerStates.cpp:2113: Saving finished
14841.907 Info AppManager.cpp:334: Saving to _autosave1 (blocking).
14842.751 Info BlueprintShelf.cpp:723: Saving blueprint storage.
14842.946 Saved blueprint storage to cloud
14842.984 Info AppManagerStates.cpp:2113: Saving finished
15442.993 Info AppManager.cpp:334: Saving to _autosave2 (blocking).
15444.292 Info AppManagerStates.cpp:2113: Saving finished
16044.306 Info AppManager.cpp:334: Saving to _autosave3 (blocking).
16045.158 Info BlueprintShelf.cpp:723: Saving blueprint storage.
16045.372 Saved blueprint storage to cloud
16045.405 Info AppManagerStates.cpp:2113: Saving finished
16645.408 Info AppManager.cpp:334: Saving to _autosave1 (blocking).
16646.296 Info AppManagerStates.cpp:2113: Saving finished
17246.305 Info AppManager.cpp:334: Saving to _autosave2 (blocking).
17247.186 Info AppManagerStates.cpp:2113: Saving finished
17856.540 Info AppManager.cpp:334: Saving to _autosave3 (blocking).
17857.455 Info AppManagerStates.cpp:2113: Saving finished
18457.456 Info AppManager.cpp:334: Saving to _autosave1 (blocking).
18458.370 Info AppManagerStates.cpp:2113: Saving finished
19059.539 Info AppManager.cpp:334: Saving to _autosave2 (blocking).
19060.404 Info AppManagerStates.cpp:2113: Saving finished
19660.407 Info AppManager.cpp:334: Saving to _autosave3 (blocking).
19661.301 Info AppManagerStates.cpp:2113: Saving finished
20261.307 Info AppManager.cpp:334: Saving to _autosave1 (blocking).
20262.196 Info AppManagerStates.cpp:2113: Saving finished
20863.339 Info AppManager.cpp:334: Saving to _autosave2 (blocking).
20864.207 Info AppManagerStates.cpp:2113: Saving finished
21341.446 Info AppManagerStates.cpp:2113: Saving finished
21473.090 Info AppManager.cpp:334: Saving to _autosave3 (blocking).
21473.961 Info AppManagerStates.cpp:2113: Saving finished
21954.050 Info AppManagerStates.cpp:1436: Deleting active scenario.
21954.051 Info BlueprintShelf.cpp:723: Saving blueprint storage.
21954.254 Saved blueprint storage to cloud
21955.004 Loading map C:\Users\xana0\AppData\Roaming\Factorio\saves\KS Industries.zip: 65409401 bytes.
21955.091 Loading level.dat: 209985207 bytes.
21955.091 Info Scenario.cpp:152: Map version 2.1.9-3
21957.465 Loading blueprint storage: Local timestamp 1783276297, Cloud timestamp 1783276295
21957.838 Loading script.dat: 1231 bytes.
21957.887 Checksum for script __level__/control.lua: 3550340813
22089.872 Info AppManager.cpp:334: Saving to _autosave3 (blocking).
22090.748 Info AppManagerStates.cpp:2113: Saving finished
22691.905 Info AppManager.cpp:334: Saving to _autosave1 (blocking).
22692.788 Info AppManagerStates.cpp:2113: Saving finished
22880.139 Info AppManagerStates.cpp:2113: Saving finished
22884.403 Time travel logging:
4387.150 Popped blueprint record (player-index: 0, ID: 18400)
5783.199 Popped blueprint record (player-index: 0, ID: 16663) from book (player-index: 0, ID: 16653)
5791.884 Popped blueprint record (player-index: 0, ID: 16657) from book (player-index: 0, ID: 16653)
5792.783 Popped blueprint record (player-index: 0, ID: 16663) from book (player-index: 0, ID: 16653)
9919.317 Popped blueprint record (player-index: 0, ID: 18401)
9920.267 Popped blueprint record (player-index: 0, ID: 18402)
21954.050 Scenario is being deleted
22884.403 Error CrashHandler.cpp:476: Exception Code: c0000005, Address: 0x00007ff6548bd141
ModuleBase: 0x00007ff653cb0000, ImageSize: 030c3000, RelativeAddress: 00c0d141
22884.403 Error CrashHandler.cpp:482: Access Violation: Read at address 000000000BADC0DE
22884.403 Error CrashHandler.cpp:496: Exception Context:
rax=00007ff655e13658, rbx=000000748ff7e8e8, rcx=000000000badc0de,
rdx=000001afd224da20, rsi=000001ae722727d0, rdi=000001afd224da18,
rip=00007ff6548bd141, rsp=000000748ff7e770, rbp=000000748ff7e8a0,
 r8=000001ae4fd31800,  r9=000001ae454d9168, r10=000001ae4fd30000,
r11=000000748ff7e730, r12=000001ae84236260, r13=0000000000000000,
r14=aaaaaaaaaaaaaaab, r15=000001ae722727d0
22884.403 Crashed in D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff653cb0000 - 0x00007ff656d73000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-TBONy1\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-TBONy1\src\Util\Logger.cpp(343): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-TBONy1\src\Util\Logger.cpp(385): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-TBONy1\src\Util\CrashHandler.cpp(156): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-TBONy1\src\Util\CrashHandler.cpp(528): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAD5DEF913)
00007FFAD5DEF913 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAD8908A0B)
00007FFAD8908A0B (ntdll): (filename not available): strncpy
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAD88BF933)
00007FFAD88BF933 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAD89047AF)
00007FFAD89047AF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAD87C21C7)
00007FFAD87C21C7 (ntdll): (filename not available): RtlLocateExtendedFeature
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAD89040EE)
00007FFAD89040EE (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-TBONy1\src\Logistics\MissingConstructionManagerItems.cpp(61): ConstructionEntity::onGhostInnerEntityReplaced
C:\Users\build\AppData\Local\Temp\factorio-build-TBONy1\src\Entity\EntityGhost.cpp(110): EntityGhost::onDestroyInnerEntity
C:\Users\build\AppData\Local\Temp\factorio-build-TBONy1\src\Entity\UpgradableEntity.hpp(56): UpgradableEntity::orderUpgrade
C:\Users\build\AppData\Local\Temp\factorio-build-TBONy1\src\GameStateAdapter.cpp(60): GameStateAdapter::upgrade
C:\Users\build\AppData\Local\Temp\factorio-build-TBONy1\src\UpgradeData.cpp(557): UpgradeData::applyInArea
C:\Users\build\AppData\Local\Temp\factorio-build-TBONy1\src\InputActionHandler.cpp(5434): InputActionHandler::upgrade
C:\Users\build\AppData\Local\Temp\factorio-build-TBONy1\src\InputActionHandler.cpp(710): InputActionHandler::actionPerformed
C:\Users\build\AppData\Local\Temp\factorio-build-TBONy1\src\Input\InputSource.cpp(67): InputSource::flushActions
C:\Users\build\AppData\Local\Temp\factorio-build-TBONy1\src\Input\PlayerInputSource.cpp(556): PlayerInputSource::flushActions
C:\Users\build\AppData\Local\Temp\factorio-build-TBONy1\src\Game.cpp(218): Game::updateInputSource
C:\Users\build\AppData\Local\Temp\factorio-build-TBONy1\src\MainLoop.cpp(1385): MainLoop::gameUpdateStep
C:\Users\build\AppData\Local\Temp\factorio-build-TBONy1\src\MainLoop.cpp(1237): MainLoop::gameUpdateLoop
C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207\include\functional(884): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-TBONy1\src\Util\WorkerThread.cpp(71): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207\include\thread(61): std::thread::_Invoke<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAD7DCE957)
00007FFAD7DCE957 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAD8827C1C)
00007FFAD8827C1C (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
22886.087 Error CrashHandler.cpp:163: Map tick at moment of crash: 43463009
22886.131 Info CrashHandler.cpp:291: Executable CRC: 3461696748
22886.131 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
22896.047 Uploading log file
22896.095 Error CrashHandler.cpp:243: Heap validation: success.
22896.096 Creating crash dump.
22896.525 CrashDump success
Attachments
KS Industries.zip
(63.13 MiB) Downloaded 4 times
Rseding91
Factorio Staff
Factorio Staff
Posts: 17134
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [2.1.9] Crash using upgrade planner on space platforms (ConstructionEntity::onGhostInnerEntityReplaced)

Post by Rseding91 »

Thanks for the report. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Resolved for the next release”