See some inspiration here:
image
Couldn't get this one to run: (AI made mod)
Unfortunatly it's often that people stop at that x). I think though it can give a confidence boost to try new things and even sometimes an actual help , and if you like the thing and/or ask the AI to teach you instead of doing it for you, i feel there will be plenty things where you won't need the AI anymore too, it should be even, otherwise you could feel paralized or dependant on the AI for understanding your project.
You made a working mod that launch , where ore can spoil ? If so , i think you should post it, or even on the portal, there is a "license" to choose, which can take a bit of offline thinking ^^ also that part where you think of a description, if you want to add a disclaimer about the use of AI ^^ , or make sure the changelog appears like you want , that the thumbnail and other images are ok , if you want feedback i feel that can only help differentiate it from mods that are more personnal stuff. Plus the mods sounds fun, maybe a bit too masochist for my taste but i guess i depend the spoilage result and the timing, and if there are parameters, that's also a good side of posting on the portal, you can get ideas or suggestionsBHakluyt wrote: Sun Jun 28, 2026 7:04 pm 10min in and the mod is working! Shall I play it until endgame or anyone want to test it from the get go?
Quantum Survival horror where you need to transport the ore very quickly or it spoils, so maglevs will be needed and probably take another 3 years or another good off weekend. Early days...
Hey it can also be just robots that download to try and learn stuff, typically those AI we use they are trained with stuff crawled from the web, so in the download there may be a couple of non-real onesBHakluyt wrote: Thu Jul 02, 2026 5:44 am Wow I see a few downloaded the mod. That version is garbage, I got it fixed and got the code cleaned up. I'll do a bit of more offline testing and then come paste the full mod here again. Stay tuned.