[2.1.9] Asteroid Damage to Non-moving Platforms

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electricOzone2
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[2.1.9] Asteroid Damage to Non-moving Platforms

Post by electricOzone2 »

Regarding the changelog entry from 2.1.7:
Reworked asteroid damage - asteroids take damage when they collide with entities and tiles, and they no longer slow down.
Does the reworked asteroid damage model only affect how much damage asteroids take, or does it also affect how much damage platforms take?

When a space platform is stopped in orbit (i.e. when building a new platform above Vulcanus), it is taking significantly more damage in 2.1 compared to previous 2.0 releases. Is this an intended change in 2.1?

There is an existing post in the balancing forum describing this issue, but I thought it might be helpful to raise the question here in the bug reports section to understand if this is an intended change.

Video comparison between 2.1.9 and 2.0.77:
factorio_2_1_9.mp4
(5.73 MiB) Downloaded 7 times
factorio_2_0_77.mp4
(2.28 MiB) Downloaded 5 times
factorio-current.log
(9.35 KiB) Downloaded 4 times
(from 2.1.9 save)
Rseding91
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Re: [2.1.9] Asteroid Damage to Non-moving Platforms

Post by Rseding91 »

As far as I know this is intended. It may change again but for now this is simply how asteroids work.
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