Asteroid damage should scale with ship speed

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AntiElitz
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Asteroid damage should scale with ship speed

Post by AntiElitz »

I really dislike the new asteroid system in 2.1.

Whenever my ship has a problem and stops in a planet orbit, it can get completely wrecked by incoming asteroids very quickly. In 2.0, standing still was much safer because asteroids barely did damage, so you had time to fix issues during travel or while parked at a planet.

Removing the speed variable from ship damage taken does not work out well in my testing.

Suggestion:

Asteroid damage should scale with ship speed again:
  • []at 0 km/s: ships receive 10% of the current asteroid damage
    []linearly scale up with speed
  • at 90 km/s and above: ships receive 100% damage
Alternatively, this could be done from the other side by multiplying damage dealt to asteroids based on ship speed:

Code: Select all

max(1, 10 - x * 0.1)
where x is ship speed in km/s.

So at 0 km/s the ship deals 10x damage to asteroids, scaling down to 1x at 90 km/s and above.

The exact numbers can be adjusted, but the important point is that standing still should reduce asteroid pressure again, so ships do not get destroyed almost immediately when something goes wrong.
Amarula
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Re: Asteroid damage should scale with ship speed

Post by Amarula »

I agree, it just seems more intuitive, the faster you go, the more damage you (should) take up to maximum damage.
My own personal Factorio super-power - running out of power.
Eisenefaust
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Re: Asteroid damage should scale with ship speed

Post by Eisenefaust »

This makes sense to me as well.
It would also help enable players that want to use a non-Nauvis ship yard such as Vulcanus
Erfar
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Re: Asteroid damage should scale with ship speed

Post by Erfar »

+1 stationary ships should get less damage
It could also be derived from weight and not just speed. Loke low mass ship has less innertia and more likely to be pushed by asteroid than smashed. so just space platform hubwith 0 speed could be virtualy immune to damage but big ship still required some defences
ness056
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Re: Asteroid damage should scale with ship speed

Post by ness056 »

Another annoying thing with damage not scaling with speed is that you cannot build ships in the orbit of Vulcanus any more. This was a common thing to do because many build their mall on Vulcanus as it is easier to get expend there.
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