Since then I have been tracking down errors and compatibility problems one by one.
Today I finally tried to launch factorio from Steam, unfortunately it failed.
This same PC was able to run this game (If not flawlessly, then at least playable), there has been no change in hardware only software.
This is a clean installation from Steam, no mods.
Code: Select all
0.000 2026-06-27 23:56:26; Factorio 2.0.77 (build 84539, linux64, steam, space-age)
0.000 Operating system: Linux
0.000 Initializing Steam API.
0.000 Program arguments: "/home/user/snap/steam/common/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio"
0.000 Config path: /home/user/snap/steam/common/.factorio/config/config.ini
0.000 Read data path: /home/user/snap/steam/common/.local/share/Steam/steamapps/common/Factorio/data
0.000 Write data path: /home/user/snap/steam/common/.factorio [711911/839111MB]
0.000 Binaries path: /home/user/snap/steam/common/.local/share/Steam/steamapps/common/Factorio/bin
0.057 System info: [CPU: AMD Ryzen 5 3600X 6-Core Processor, 12 cores, RAM: 15375 MB]
0.057 Environment: DISPLAY=:0 WAYLAND_DISPLAY=wayland-0 DESKTOP_SESSION=ubuntu XDG_SESSION_DESKTOP=ubuntu XDG_CURRENT_DESKTOP=ubuntu:GNOME SDL_VIDEODRIVER=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
0.091 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.657 Video driver: x11
0.657 Available displays: 1
0.657 [0]: HDMI-1 32" - {[0,0], 4096x2304, SDL_PIXELFORMAT_RGB888, 60Hz}
0.875 Initialised OpenGL:[0] NVIDIA GeForce GT 1030/PCIe/SSE2; driver: 3.3.0 NVIDIA 580.159.03
0.875 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes, ARB_pipeline_statistics_query:yes, ARB_gl_spirv:yes, ARB_ES2_compatibility:yes
0.875 [Version] 3.3
0.887 Graphics settings preset: high
0.887 Dedicated video memory size 2294 MB (detected from NVIDIA GeForce GT 1030; VendorID: 0x10de; DeviceID: 0x1d01)
1.095 Graphics options: [Graphics quality: high] [Video memory usage: high] [DXT: high-quality]
1.095 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: true] [Rotation quality: low] [Other: STDCWTl] [B:0,C:0,S:100]
1.163 [Audio] Driver:pulseaudio, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
2.080 Info ModManager.cpp:449: FeatureFlag expansion-shaders = true
2.080 Info ModManager.cpp:449: FeatureFlag freezing = true
2.080 Info ModManager.cpp:449: FeatureFlag quality = true
2.080 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
2.080 Info ModManager.cpp:449: FeatureFlag segmented-units = true
2.080 Info ModManager.cpp:449: FeatureFlag space-travel = true
2.080 Info ModManager.cpp:449: FeatureFlag spoiling = true
4.732 Loading mod core 0.0.0 (data.lua)
5.011 Loading mod base 2.0.77 (data.lua)
6.639 Loading mod elevated-rails 2.0.77 (data.lua)
8.049 Loading mod quality 2.0.77 (data.lua)
12.012 Loading mod space-age 2.0.77 (data.lua)
19.625 Loading mod base 2.0.77 (data-updates.lua)
19.683 Loading mod quality 2.0.77 (data-updates.lua)
19.742 Loading mod space-age 2.0.77 (data-updates.lua)
19.989 Checksum for core: 4187927925
19.990 Checksum of base: 1879415942
19.990 Checksum of elevated-rails: 70351106
19.990 Checksum of quality: 1142589254
19.990 Checksum of space-age: 1510664043
21.498 Prototype list checksum: 3295867752
21.579 Loading sounds...
29.815 Info PlayerData.cpp:66: Local player-data.json unavailable
29.815 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1774198168
29.935 Post-data load graphics options: [Light occlusion: YES]
30.165 Crop bitmaps.
30.169 Parallel sprite loader initialized (threads: 12, bitmaps: 8398)
46.547 Error CrashHandler.cpp:643: Received 6
Factorio crashed. Generating symbolized stacktrace, please wait ...
src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
src/Util/StacktraceToStream.cpp (60): printStacktraceToStream
src/Util/Logger.cpp (336): writeStacktrace
src/Util/Logger.cpp (381): logStacktrace
src/Util/CrashHandler.cpp (181): writeStackTrace
src/Util/CrashHandler.cpp (644): commonSignalHandler
src/Util/CrashHandler.cpp (652): SignalHandler
0x7491134ce32f
pthread_kill
gsignal
abort
0x749110eb4612
0x749111710109
0x7491117102ae
0x7491116824b4
0x7491116b0836
0x7491130f098d
0x7491130beb2f
glXSwapBuffers
X11_GL_SwapWindow
libraries/SDL2/src/video/SDL_video.c (4211): SDL_GL_SwapWindowWithResult
libraries/SDL2/src/video/SDL_video.c (4216): SDL_GL_SwapWindow
src/Graphics/OpenGL/GraphicsInterfaceOpenGL.cpp (264): swapBuffers
_ZNK9SDLWindow4swapEv
src/GlobalContext.cpp (1535): swapRenderBuffers
src/Graphics/LoadingSplashScreen.cpp (220): render
src/Graphics/LoadingSplashScreen.cpp (442): updateProgress
src/Graphics/LoadingSplashScreenTracker.cpp (22): setProgress
src/Graphics/AtlasBuilder.cpp (653): cropSpritesParallel
src/Graphics/AtlasBuilder.cpp (599): cropSprites
_ZN12AtlasBuilder39tryLoadSpritesWithFallbackToMinimalModeEb
src/Graphics/AtlasBuilder.cpp (1426): build
src/Graphics/AtlasSystem.cpp (46): build
src/GlobalContext.cpp (596): init
src/MainLoop.cpp (289): run
src/Main.cpp (906): fmain
src/Main.cpp (928): main
0x7491134b31c9
__libc_start_main
_start
0xffffffffffffffff
Stack trace logging done
81.415 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
