Add heating_radius to HeatEnergySource

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Thremtopod
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Add heating_radius to HeatEnergySource

Post by Thremtopod »

It can feel a bit silly to have an entity with glowing-hot heat pipe attachment points not be able to heat neighboring entities. When entities have multiple heat connections they can act like heat pipes (i.e. heat can flow through them), which makes the lack of heating_radius more noticeable.
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Screenshot_20260407_010229.png
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protocol_1903
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Re: Add heating_radius to HeatEnergySource

Post by protocol_1903 »

+1
pY and pYblock developer, wielder of fluid networks and subtick events in arbitrary ways. I make mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903

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Kryzeth
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Re: Add heating_radius to HeatEnergySource

Post by Kryzeth »

+1

I could really use this for heat inserters, instead of relying on hidden heat pipes (and soon, hidden heat interfaces, since my previous hidden heat pipe workaround no longer seems to work in 2.1)
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AndreusAxolotl
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Re: Add heating_radius to HeatEnergySource

Post by AndreusAxolotl »

+1
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