Add heating_radius to HeatEnergySource
- Thremtopod
- Inserter

- Posts: 47
- Joined: Wed Nov 06, 2024 8:52 pm
- Contact:
Add heating_radius to HeatEnergySource
It can feel a bit silly to have an entity with glowing-hot heat pipe attachment points not be able to heat neighboring entities. When entities have multiple heat connections they can act like heat pipes (i.e. heat can flow through them), which makes the lack of heating_radius more noticeable.
- protocol_1903
- Filter Inserter

- Posts: 516
- Joined: Fri Sep 09, 2022 4:33 pm
- Contact:
Re: Add heating_radius to HeatEnergySource
+1
pY and pYblock developer, wielder of fluid networks and subtick events in arbitrary ways. I make mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
Buy me a coffee
https://mods.factorio.com/user/protocol_1903
Buy me a coffee
Re: Add heating_radius to HeatEnergySource
+1
I could really use this for heat inserters, instead of relying on hidden heat pipes (and soon, hidden heat interfaces, since my previous hidden heat pipe workaround no longer seems to work in 2.1)
I could really use this for heat inserters, instead of relying on hidden heat pipes (and soon, hidden heat interfaces, since my previous hidden heat pipe workaround no longer seems to work in 2.1)
- AndreusAxolotl
- Burner Inserter

- Posts: 7
- Joined: Mon Aug 04, 2025 6:26 pm
- Contact:
